Hey All,
A few weeks ago I finished work on my first proper iPhone game. It's called exit 16 and it's a nice puzzle game containing 105 carefully handcrafted challenges. It's the type of game that you can play for 5 minutes in the subway or spend your whole weekend on - it's a bit addictive
From a technical standpoint, it's my first attempt at making a game without using fancy stuff like OpenGL, instead going for iOS' wonderful built-in things like UIKit and Core Animation. The end result is so much better that I decided to properly finish it and release it.
Here's a little video showing the gameplay.
Here's the link in the iTunes store.
... and last but not least, the support page.
A few weeks ago I finished work on my first proper iPhone game. It's called exit 16 and it's a nice puzzle game containing 105 carefully handcrafted challenges. It's the type of game that you can play for 5 minutes in the subway or spend your whole weekend on - it's a bit addictive
From a technical standpoint, it's my first attempt at making a game without using fancy stuff like OpenGL, instead going for iOS' wonderful built-in things like UIKit and Core Animation. The end result is so much better that I decided to properly finish it and release it.
Here's a little video showing the gameplay.
Here's the link in the iTunes store.
... and last but not least, the support page.



