I'm observing the behaviors while gaming on the M1 and it's so fascinating to see the artifacts of how the GPU works. Couple interesting observations:
Granted this is Rosetta 2 translated games. I see a lot of these on Elder Scrolls Online.
Any other observations?
- Checker pattern in layers rendered (clearly the chunked behavior) and some artifact of the game not knowing the framebuffer is not one large screen.
- Buffer overflows on complicated screens and messed up geometry
- texture inconsistency
Granted this is Rosetta 2 translated games. I see a lot of these on Elder Scrolls Online.
Any other observations?