OK, this probably isn't difficult at all, but right now the solution is eluding me. I'm helping someone try to make their first flash game (of course, it's new for me too!), and we've hit a small hurdle. Everything is great except for one mistake we may have made early on. Here's the issue: we've created a "tank"symbol that is comprised of a few other symbols, one of which being the "gun". In the gun symbol is a timeline that has a bullet leaving the barrel and traveling off the stage. Our dilemma is that now the bullet is forever tied to the orientation of the gun symbol. If we fire the bullet and then move the tank symbol the bullet shifts as well.
Is there anyway to script the bullet to "forget" that it's associated with the gun once it's been fired? This would solve two issues for me: a) the bullet moving unexpectedly, and b) will also allow me to fire more than one bullet at a time (currently, if I fire immediately after the bullet leaves the gun, the previous bullet will disappear an be replaced by the new one).
I can't wait to hear what you guys can come up for me.
Is there anyway to script the bullet to "forget" that it's associated with the gun once it's been fired? This would solve two issues for me: a) the bullet moving unexpectedly, and b) will also allow me to fire more than one bullet at a time (currently, if I fire immediately after the bullet leaves the gun, the previous bullet will disappear an be replaced by the new one).
I can't wait to hear what you guys can come up for me.