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JaguarGod

macrumors 6502
Original poster
Mar 27, 2010
304
29
V1.10 of the Formula Fantasy 2009 Series Addon is now Available at the VGP3 EVO Site. For those who have not tried Virtual Grand Prix 3, please go to the Official VGP3 Site for more information, to download the demo or to purchase the game. It is available for Mac OSX.

FF09 Series FEATURES:
1. Fantasy F1-style carset with 20 drivers, 10 teams using 3 different fantasy chassis (DOGO, Frontier and Dominion Chassis)
2. Helmet view to race through.
3. Working KERS system. You have full control over it. From the toolbox menu you can setup the charge/discharge amount (up to the current rules limits), the minimum speed and so on. While driving, by pressing a button, you can engage the KERS system to get an additional ~80 HP.
4. Engine Max RPM limited to 18,000: maximum engine power is now slightly less than the original VGP3 carset. However, as stated above, KERS can add about 80HP (thus boosting the combined power to a maximum value actually greater than the original VGP3 carset!)
5. Engine Mapping. You have no more traction control, but you can design up to three different engine maps, both for acceleration and engine brake. Engine maps give you the ability to limit the maximum engine torque on a per-gear basis, so that you can, say, limit the engine torque to only 50% in 1st gear and 75% while in 2nd. Engine maps are very useful to get a much more controlled car even if TC is no longer available. You can switch, from within the car while driving, from one map to another, so that you can design map 1 for maximum power when starting, map 2 for normal driving and maybe switch to map 3 when tyres begin to wear out for example.
6. J-Dampers. Those devices are a refinement of the original mass-damper idea from Renault. Mass-dampers were forbidden, but J-Dampers are allowed and are nowadays used by almost every team. J-Dampers are a sort of "super-damper". They reduce accelerations in the vertical movement of suspensions so they can be very useful in the reduction of vibration and oscillation of the car, especially when riding the kerbs.

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A quick note....

The AI do have some time on the tracks, but it has been limited. So please let the AI have a little while to learn the tracks. You will notice that they get faster as the races go on. The files I installed into the addon were not fully implemented AI files. They were about halfway or maybe a little more on some tracks.
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