Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
You can create apps and run them in the simulator for free, but I'm pretty sure that you need to pay to run them on physical hardware.
 
it is looking that way, bummer, I wanted to test on my phone instead of the simulator

If you are new to iOS dev, the simulator is a great way to learn. I started out with a paid account, then went back to the free one.

Depending on what you want to do, the free account should be able to get you VERY close to the final product.
 
If you are new to iOS dev, the simulator is a great way to learn. I started out with a paid account, then went back to the free one.

Depending on what you want to do, the free account should be able to get you VERY close to the final product.

yes, just starting out, going to play with the simulator for a while.
 
  • Like
Reactions: TyreneJones491
it is looking that way, bummer, I wanted to test on my phone instead of the simulator

Yep, I felt the same way as you when I started. Even though I almost knew nothing I still dropped $99 to test on my phone. For me it was worth the excitement to press a button and see "Hello World be displayed on my phone. But I paid my $99 the next year again when I was ready to upload my first app.
 
Yep, I felt the same way as you when I started. Even though I almost knew nothing I still dropped $99 to test on my phone. For me it was worth the excitement to press a button and see "Hello World be displayed on my phone. But I paid my $99 the next year again when I was ready to upload my first app.
does it take long after you pay? or do you have to wait a few days?
 
Keep in mind that the simulator is a great starting point, but if you plan to do anything that requires a lot of power it is not too accurate. For example games may be very laggy in the simulator and behave completely different on the actual device.
 
It's been mentioned here before, that if you could run your Apps on the phone without
the need for and account and certificates,
then you could bypass the App Store altogether and distribute Apps your own way.
 
You don't even need a iOS developer account to develop HTML5 web apps, which can be downloaded/clipped, have custom icons, and be run again completely offline like a native app.
 
You don't even need a iOS developer account to develop HTML5 web apps, which can be downloaded/clipped, have custom icons, and be run again completely offline like a native app.

I've heard they've made huge advances on HTML5. I think I heard they can access the device sensors too, but I don't see how.
 
Not without Apple providing access to platform specific APIs.. I'd be surprised.

That's exactly what I was thinking, without an API, it would just be another 'web app'. They'd need some kind of attachment from the browser to the sensors and I don't know if Apple would have those open.

I can see where the GPS might be open so that google maps can tell where you are, but I can't see Apple opening all the other sensors to a web app.
 
Yep, I felt the same way as you when I started. Even though I almost knew nothing I still dropped $99 to test on my phone. For me it was worth the excitement to press a button and see "Hello World be displayed on my phone. But I paid my $99 the next year again when I was ready to upload my first app.
I was willing to text you Hello for $50.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.