This garbage has nothing to do with pirates.
It has everything to do with publicity. You seriously think that the folks capable of breaking modern day DRM systems can't edit a few game files and patch out your super-secret-clever-pink-scorpion-of-death crap? Think again.
Furthermore, this kind of thing is generally a waste of time. How many bugs did The Sims 4 launch with? How many of those could they have squashed had they not been wasting time and money coming up with clever ways to temporarily annoy pirates? The only person that loses in the end is you, as a paying customer, by being sold a product slightly less polished then it could have been.
The only reason why companies do this is so that people talk about it, full stop. Pirates have absolutely nothing to do with it, and most of this "anti-piracy" protection is completely and utterly laughable.
-SC
This garbage has nothing to do with pirates.
It has everything to do with publicity. You seriously think that the folks capable of breaking modern day DRM systems can't edit a few game files and patch out your super-secret-clever-pink-scorpion-of-death crap? Think again.
Furthermore, this kind of thing is generally a waste of time. How many bugs did The Sims 4 launch with? How many of those could they have squashed had they not been wasting time and money coming up with clever ways to temporarily annoy pirates? The only person that loses in the end is you, as a paying customer, by being sold a product slightly less polished then it could have been.
The only reason why companies do this is so that people talk about it, full stop. Pirates have absolutely nothing to do with it, and most of this "anti-piracy" protection is completely and utterly laughable.
-SC
You're aware the amount of people working on these big games go into the hundreds if not thousands? One or two people coding in something simple as (with the Sims) gradually pixelating borders is the kind of thing I could do in an hour. It's nothing. Games where enemies get tougher, again, it's easy. (on piracy detection; add 0.1 to difficulty)This garbage has nothing to do with pirates.
It has everything to do with publicity. You seriously think that the folks capable of breaking modern day DRM systems can't edit a few game files and patch out your super-secret-clever-pink-scorpion-of-death crap? Think again.
Furthermore, this kind of thing is generally a waste of time. How many bugs did The Sims 4 launch with? How many of those could they have squashed had they not been wasting time and money coming up with clever ways to temporarily annoy pirates? The only person that loses in the end is you, as a paying customer, by being sold a product slightly less polished then it could have been.
The only reason why companies do this is so that people talk about it, full stop. Pirates have absolutely nothing to do with it, and most of this "anti-piracy" protection is completely and utterly laughable.
-SC
It's true what you write. Main problem though is simply the price. Why should I pay 50-60 EUR for a new game? It's just too expensive for what is offered. There are some titles I would pay 100 EUR for, but most are worth 30 EUR at a max.This garbage has nothing to do with pirates.
It has everything to do with publicity. You seriously think that the folks capable of breaking modern day DRM systems can't edit a few game files and patch out your super-secret-clever-pink-scorpion-of-death crap? Think again.
Furthermore, this kind of thing is generally a waste of time. How many bugs did The Sims 4 launch with? How many of those could they have squashed had they not been wasting time and money coming up with clever ways to temporarily annoy pirates? The only person that loses in the end is you, as a paying customer, by being sold a product slightly less polished then it could have been.
The only reason why companies do this is so that people talk about it, full stop. Pirates have absolutely nothing to do with it, and most of this "anti-piracy" protection is completely and utterly laughable.
-SC
I'm sorry. Are you having a bad day?
It's true what you write. Main problem though is simply the price. Why should I pay 50-60 EUR for a new game?
I don't. I rather pay 20 EUR for a Humble Bundle.Guess what, you dont want to pay the price of the game, dont buy it.
Why should I pay 50-60 EUR for a new game? It's just too expensive for what is offered.
Seems like it...
Somehow people are so easily offended.
Who cares that there are so many hyper-intelligent pirates.
They still are making it possible for cheapskates to play many hours of games without paying for their pleasure.
And, it's cool to see that the developers are making some funny ways of getting back, and yeah... of course... that is reversible too.
OTOH, I do understand the irritation of having to pay $50 - $60 for a new game.
That is too much money.
The way Apple "solved" the MP3-pirating issue by creating the iTunes Store was brilliant.
Steam / Mac App Store are getting there.
IMHO, the only way to "solve" the software-pirating issue is:
a) Easily downloadable (i.e. Steam / Mac App Store)
b) Availability of a demo (via Steam / Mac App Store)
c) Make them affordable (max $ 30)