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coolman

macrumors newbie
Original poster
Jul 12, 2008
21
0
La Coruna, Spain
Hi,

I see that many games uses the inmersive interface (doing the things in his own way), so thats why I beginned to create an inmersive interface for my game.

But after a while dealing with many custom things, fighting to create a custom slider, buttons, flow control ... Also user experience is quite different from standard behaviour.

I don't see too much the point in favour of inmersive interfaces.

I'm rethinking this and considering for going back to a standard interface an concretate better in the game.

Wich is your point of view regarding inmersive vs standard interface in games?
 

Cromulent

macrumors 604
Oct 2, 2006
6,816
1,101
The Land of Hope and Glory
Hi,

I see that many games uses the inmersive interface (doing the things in his own way), so thats why I beginned to create an inmersive interface for my game.

But after a while dealing with many custom things, fighting to create a custom slider, buttons, flow control ... Also user experience is quite different from standard behaviour.

I don't see too much the point in favour of inmersive interfaces.

I'm rethinking this and considering for going back to a standard interface an concretate better in the game.

Wich is your point of view regarding inmersive vs standard interface in games?

Most games use OpenGL / OpenGL ES for the interface because native interface elements a) look rubbish in a game and b) are not designed for the use that games would use them for.

You should just use OpenGL ES for all your interface needs.
 
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