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Matthew176

macrumors newbie
Original poster
Dec 15, 2022
5
1
Hey all, I have recently upgraded my iMac to Monterey and have realized that the games I've downloaded from steam crash upon opening. I Have an iMac10,1 with a 1TB HDD, 8GB RAM, Intel Core 2 Duo, and ATI Radeon HD 4670 256MB. The game I am trying to to run requires 1 GB of RAM and was released 9 years ago so it should run it fine. I should note that it runs fine on my iMac 12,2 that is also on Monterey. I will put the report down below as I think that will be more helpful than anything. I will be more than happy to provide any additional info you may need to help me. Thanks in advance!

-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process: CW3 [2177]
Path: /Users/USER/Library/Application Support/Steam/*/CW3.app/Contents/MacOS/CW3
Identifier: unity.Knuckle Cracker LLC.Creeper World 3
Version: Unity Player version 5.2.3f1 (5.2.3f1)
Code Type: X86-64 (Native)
Parent Process: launchd [1]
User ID: 501

Date/Time: 2023-02-22 13:56:15.6155 -0600
OS Version: macOS 12.6.3 (21G419)
Report Version: 12
Anonymous UUID: 057B5B20-E369-C096-EF77-F46C3FB34364


Time Awake Since Boot: 86000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_GUARD (SIGKILL)
Exception Codes: GUARD_TYPE_MACH_PORT
Exception Codes: 0x000000000000f407, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Reason: Namespace GUARD, Code 2305844108725384199

Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x7ff81846b8ea _kernelrpc_mach_port_deallocate_trap + 10
1 libsystem_kernel.dylib 0x7ff81846c9ce mach_port_deallocate + 17
2 libsteam_api.dylib 0x10fb437a8 CSimpleMachClient::~CSimpleMachClient() + 58
3 libsteam_api.dylib 0x10fb41bac ConfigureSteamClientPath(char*, int) + 386
4 libsteam_api.dylib 0x10fb41cc3 SteamAPI_Init_Internal3(void**, bool, bool, char const*) + 108
5 libsteam_api.dylib 0x10fb41fe3 SteamAPI_InitInternal(bool) + 72
6 CSteamworks 0x10fb096da InitSafe + 9
7 ??? 0x10e206f1f ???
8 ??? 0x10e2008af ???
9 libmono.0.dylib 0x10221e15c mono_jit_runtime_invoke + 1753
10 libmono.0.dylib 0x10234c3ea mono_runtime_invoke + 117
11 CW3 0x100a56271 ScriptingInvocation::Invoke(MonoException**) + 49
12 CW3 0x100a56737 ScriptingInvocationNoArgs::InvokeChecked() + 39
13 CW3 0x100a49bbb MonoBehaviour::AddToManager() + 235
14 CW3 0x100a4979f MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) + 623
15 CW3 0x100a820a8 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, UnityGUID const&) + 200
16 CW3 0x1009f32d5 LoadSceneOperation::CompletePreloadMainData() + 133
17 CW3 0x1009f2a2c LoadSceneOperation::IntegrateMainThread() + 108
18 CW3 0x1009f0b8d PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) + 333
19 CW3 0x1009f10c2 PreloadManager::WaitForAllAsyncOperationsToComplete() + 66
20 CW3 0x100884134 SceneManager::LoadScene(UnityStr const&, UnityStr const&, int, SceneManager::LoadingMode) + 164
21 CW3 0x1009ed779 PlayerStartFirstScene() + 345
22 CW3 0x1009ed833 PlayerLoadFirstScene() + 83
23 CW3 0x100ee2458 SetupUnityPlayer(bool, int, char**) + 824
24 CW3 0x100ee42df -[PlayerAppDelegate applicationDidFinishLaunching:] + 527
25 CoreFoundation 0x7ff818563944 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
26 CoreFoundation 0x7ff8186002ea ___CFXRegistrationPost_block_invoke + 49
27 CoreFoundation 0x7ff81860025c _CFXRegistrationPost + 496
28 CoreFoundation 0x7ff818535880 _CFXNotificationPost + 809
29 Foundation 0x7ff8192aa7fe -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 82
30 AppKit 0x7ff81aee585e -[NSApplication _postDidFinishNotification] + 305
31 AppKit 0x7ff81aee55ac -[NSApplication _sendFinishLaunchingNotification] + 208
32 AppKit 0x7ff81aee317c -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 541
33 AppKit 0x7ff81aee2dd0 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 665
34 Foundation 0x7ff8192d5724 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308
35 Foundation 0x7ff8192d5596 _NSAppleEventManagerGenericHandler + 80
36 AE 0x7ff81ebcb470 0x7ff81ebc0000 + 46192
37 AE 0x7ff81ebcacda 0x7ff81ebc0000 + 44250
38 AE 0x7ff81ebc431f aeProcessAppleEvent + 419
39 HIToolbox 0x7ff82169ace2 AEProcessAppleEvent + 54
40 AppKit 0x7ff81aedd402 _DPSNextEvent + 2036
41 AppKit 0x7ff81aedb66a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1394
42 gameoverlayrenderer.dylib 0x101c0052d 0x101be1000 + 128301
43 AppKit 0x7ff81aecdd19 -[NSApplication run] + 586
44 AppKit 0x7ff81aea1c97 NSApplicationMain + 817
45 CW3 0x100ee33f2 PlayerMain(int, char const**) + 738
46 CW3 0x100001934 start + 52

Thread 1:
0 libsystem_pthread.dylib 0x7ff8184a3f48 start_wqthread + 0

Thread 2:
0 libsystem_pthread.dylib 0x7ff8184a3f48 start_wqthread + 0

Thread 3:
0 libsystem_pthread.dylib 0x7ff8184a3f48 start_wqthread + 0

Thread 4:
0 libsystem_pthread.dylib 0x7ff8184a3f48 start_wqthread + 0

Thread 5:
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libmono.0.dylib 0x1023b0b2c mono_sem_wait + 35
2 libmono.0.dylib 0x10230431d finalizer_thread + 127
3 libmono.0.dylib 0x1023777c2 start_wrapper + 457
4 libmono.0.dylib 0x1023a76c5 thread_start_routine + 218
5 libmono.0.dylib 0x1023cdd9d GC_start_routine + 96
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 6:: BatchDeleteObjects
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac67c6 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 294
4 CW3 0x1009e7680 BatchDeleteStep2Threaded(void*) + 80
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 7:: AsyncReadManager
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100afd099 AsyncReadManagerThreaded::ThreadEntry() + 137
4 CW3 0x100afce09 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 8:: UnityLookForNewInputDevices
0 libsystem_kernel.dylib 0x7ff81846b97a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x7ff81846bce8 mach_msg + 56
2 CoreFoundation 0x7ff81856e540 __CFRunLoopServiceMachPort + 319
3 CoreFoundation 0x7ff81856cbd0 __CFRunLoopRun + 1276
4 CoreFoundation 0x7ff81856c014 CFRunLoopRunSpecific + 562
5 CoreFoundation 0x7ff8185f3567 CFRunLoopRun + 40
6 CW3 0x100ef03b1 LookForNewDevices(void*) + 401
7 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
8 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
9 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 9:
0 libsystem_pthread.dylib 0x7ff8184a3f48 start_wqthread + 0

Thread 10:
0 libsystem_pthread.dylib 0x7ff8184a3f48 start_wqthread + 0

Thread 11:: UnityGfxDeviceWorker
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac67c6 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 294
4 CW3 0x100f8eb14 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 84
5 CW3 0x100f9484f GfxDeviceWorker::Run() + 31
6 CW3 0x100f8e9bc GfxDeviceWorker::RunGfxDeviceWorker(void*) + 60
7 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
8 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
9 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 12:: UnityWorker
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 13:
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 CW3 0x100075331 algThreadJobQueueThreadFunc + 193
2 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
3 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 14:: UnitySubstanceThread
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x1009899c8 SubstanceSystem::ThreadMain(void*) + 56
4 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
5 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
6 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 15:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 16:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 17:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 18:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 19:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 20:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 21:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 22:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 23:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 24:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 25:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 26:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 27:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 28:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 29:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 30:: UnityWebRequestJobs
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x100ac4039 JobQueue::processJobs(void*, bool*) + 153
4 CW3 0x100ac34a9 JobQueue::WorkLoop(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 31:: AMCP Logging Spool
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 caulk 0x7ff8214152e6 caulk::mach::semaphore::wait_or_error() + 16
2 caulk 0x7ff8213fd148 caulk::concurrent::details::worker_thread::run() + 36
3 caulk 0x7ff8213fce0c void* caulk::thread_proxy<std::__1::tuple<caulk:🧵:attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 41
4 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
5 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 32:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x7ff81846b97a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x7ff81846bce8 mach_msg + 56
2 CoreAudio 0x7ff81a024c07 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
3 CoreAudio 0x7ff819eaf729 HALC_ProxyIOContext::IOWorkLoop() + 3931
4 CoreAudio 0x7ff819eae205 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63
5 CoreAudio 0x7ff81a07a616 HALB_IOThread::Entry(void*) + 72
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 33:
0 libsystem_kernel.dylib 0x7ff81846e2be __semwait_signal + 10
1 libsystem_c.dylib 0x7ff818382863 nanosleep + 196
2 libsystem_c.dylib 0x7ff818382799 usleep + 53
3 CW3 0x1007d235f FMOD_OS_Time_Sleep(unsigned int) + 15
4 CW3 0x1007b7dc5 FMOD:🧵:callback(void*) + 37
5 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
6 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15

Thread 34:: UnityPreload
0 libsystem_kernel.dylib 0x7ff81846b9b6 semaphore_wait_trap + 10
1 libdispatch.dylib 0x7ff8182f17ce _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x7ff8182f1c9d _dispatch_semaphore_wait_slow + 98
3 CW3 0x1009f0c65 PreloadManager::Run() + 101
4 CW3 0x1009f0bf9 PreloadManager::Run(void*) + 9
5 CW3 0x100ac551a Thread::RunThreadWrapper(void*) + 58
6 libsystem_pthread.dylib 0x7ff8184a84e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8184a3f6b thread_start + 15


Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000011 rbx: 0x0000000000000203 rcx: 0x00007ff7bfefbce8 rdx: 0x000000000000005b
rdi: 0x0000000000000203 rsi: 0x000000000000f407 rbp: 0x00007ff7bfefbd00 rsp: 0x00007ff7bfefbce8
r8: 0x000000010fb4f3b0 r9: 0x0000000000001388 r10: 0x00007ff81846b8ea r11: 0x0000000000000202
r12: 0x000000010fb4fa01 r13: 0xee94a7c32b470000 r14: 0x000000000000f407 r15: 0x00007ff7bfefc9a0
rip: 0x00007ff81846b8ea rfl: 0x0000000000000202 cr2: 0x0000600003303000

Logical CPU: 0
Error Code: 0x01000012
Trap Number: 133


Binary Images:
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0x10fb3e000 - 0x10fb4efff libsteam_api.dylib (*) <d9d46f33-b1ec-3305-a2a8-4334e4807412> /Users/USER/Library/Application Support/Steam/*/CW3.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/libsteam_api.dylib
0x10fb08000 - 0x10fb17fff com.rileylabrecque.CSteamworks (*) <72dd8741-8dfb-34db-8a3b-bbfc274fac13> /Users/USER/Library/Application Support/Steam/*/CW3.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/CSteamworks
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
0x102214000 - 0x1024b6fff libmono.0.dylib (*) <1a590e8b-7a53-3938-aaa7-f2c9064a01c4> /Users/USER/Library/Application Support/Steam/*/CW3.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
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0x7ff8184ef000 - 0x7ff8189effff com.apple.CoreFoundation (6.9) <bddb824d-15df-3210-88e8-6aac5c154403> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7ff8192a1000 - 0x7ff81965dfff com.apple.Foundation (6.9) <e22e60bb-ab77-3120-862f-92fa74feffcf> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x7ff81ae9e000 - 0x7ff81bd2dfff com.apple.AppKit (6.9) <11be8778-f5e5-3ccb-bcc3-10ffea3bf44b> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7ff81ebc0000 - 0x7ff81ec2dfff com.apple.AE (924) <2176fd2a-7536-3417-abeb-4b4190c429a9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
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0x101be1000 - 0x101c10fff gameoverlayrenderer.dylib (*) <1f664966-2830-3794-9dfc-1c1174ed280a> /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib
0x7ff8184a2000 - 0x7ff8184adfff libsystem_pthread.dylib (*) <b5454e27-e8c7-3fdb-b77f-714f1e82e70b> /usr/lib/system/libsystem_pthread.dylib
0x7ff8182ee000 - 0x7ff818334fff libdispatch.dylib (*) <1a04b380-76e4-3e4b-b0fc-9837533d021d> /usr/lib/system/libdispatch.dylib
0x7ff8213fb000 - 0x7ff82141cfff com.apple.audio.caulk (1.0) <8e7b3d95-1d47-3f17-9512-c5fcc30792c2> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
0x7ff819cf5000 - 0x7ff81a42afff com.apple.audio.CoreAudio (5.0) <9be547d0-0af1-3470-afde-2ac4cd34441e> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x7ff818372000 - 0x7ff8183fafff libsystem_c.dylib (*) <e42e9d7a-03b4-340b-b61e-dcd45fd4acc0> /usr/lib/system/libsystem_c.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 0
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=956.8M resident=0K(0%) swapped_out_or_unallocated=956.8M(100%)
Writable regions: Total=651.5M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=651.5M(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 1
Activity Tracing 256K 1
CG backing stores 960K 4
ColorSync 216K 25
CoreAnimation 4K 1
CoreServices 80K 1
CoreUI image data 76K 1
Foundation 16K 1
Kernel Alloc Once 8K 1
MALLOC 211.8M 65
MALLOC guard page 32K 7
MALLOC_LARGE (reserved) 6496K 9 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
OpenGL GLSL 256K 3
STACK GUARD 56.1M 35
Stack 25.9M 35
VM_ALLOCATE 19.7M 31
VM_ALLOCATE (reserved) 40K 2 reserved VM address space (unallocated)
__CTF 756 1
__DATA 22.6M 376
__DATA_CONST 15.0M 202
__DATA_DIRTY 668K 115
__FONT_DATA 4K 1
__GLSLBUILTINS 5176K 1
__LINKEDIT 654.5M 36
__OBJC_RO 82.8M 1
__OBJC_RW 3200K 2
__TEXT 302.3M 387
__UNICODE 592K 1
dyld private memory 1024K 1
mapped file 82.3M 28
shared memory 972K 17
=========== ======= =======
TOTAL 1.8G 1393
TOTAL, minus reserved VM space 1.5G 1393



-----------
Full Report
-----------

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{
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"crashReporterKey" : "057B5B20-E369-C096-EF77-F46C3FB34364",
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USB Device: USB20Bus
USB Device: Internal Memory Card Reader
USB Device: USB20Bus
USB Device: Built-in iSight
Thunderbolt Bus:
 
Um, your machine is too old for Monterey. It's a 2009 model and Monterey requires a 2015 or later model. In a nutshell, you've discovered why it wasn't released for your particular machine...

The game you are attempting to play was written for OSX 10.6. I suspect reverting to an OS your system does support will resolve the issue.
 
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