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detz

macrumors 65816
Original poster
Jun 29, 2007
1,051
0
It seems you're going to need at least two devices to test and all testing will have to be hardware based which slows things down. :-( Oh well, guess it's time to purchase an iPod touch anyway.
 

jnic

macrumors 6502a
Oct 24, 2008
567
0
Cambridge
Also, available features vary between iPhone, iPhone 3G and iPod touch because of hardware differences (no A2DP or MMS on 1G iPhone, no bluetooth on 1G touch, etc.).
 

kalimba

macrumors regular
Jun 10, 2008
102
0
Minor clarification: Game kit is going to be a pain to test... if you're a small development house. I'm pretty sure the big developers won't have the same problems the smaller, one-man-band developers will have.
 

detz

macrumors 65816
Original poster
Jun 29, 2007
1,051
0
Minor clarification: Game kit is going to be a pain to test... if you're a small development house. I'm pretty sure the big developers won't have the same problems the smaller, one-man-band developers will have.

Either way testing on the device is slower than the simulator. But, opengl has to be tested on the device now anyways so most game developers are used to it I guess.
 

sth

macrumors 6502a
Aug 9, 2006
571
11
The old world
In my opinion, one should test as much as possible on the device anyway.

The simulator is good for quick tests but lacks many features of the actual hardware and also gives you no clues about the actual user experience.
 

mccannmarc

macrumors 6502
Aug 15, 2008
270
0
Manchester, UK
In my opinion, one should test as much as possible on the device anyway.

The simulator is good for quick tests but lacks many features of the actual hardware and also gives you no clues about the actual user experience.

Couldn't agree more for 2 reasons:-

- A lot of games use the tilt sensor as a control mechanism which can't be simulated on the simulator, nor can real multitouch

- The simulator performance != to device performance
 

PBTop

macrumors newbie
Mar 31, 2009
1
0
Hi, just been looking for solution to connecting devices using the gamekit and from what I read here the simulator and iPhone can't create a p2p network, is that correct? The simulator can recognize the iPhone, but I always get connection declined. Is it time to buy a second device to test? Thanks
 
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