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TNThomas

macrumors 6502a
Original poster
Feb 12, 2012
596
200
I would like to run a GBA emulator on my iPhone 5 with iOS 8.1.3 on it. I tried to install GBA4iOS, but without any success. It gives me a notification that it isn't possible to install it...

Does anyone know a solution?
 
The Date-Tick doesn`t work anymore since iOS 8.1! The only alternative ist to self sign it with a dev Account or to buy an account from build.io for 10 Bucks a year...
 
The Date-Tick doesn`t work anymore since iOS 8.1! The only alternative ist to self sign it with a dev Account or to buy an account from build.io for 10 Bucks a year...
So if I pay $10 per year I have no problems with using the emulator or is it still not possible on iOs 8.1.3?
 
Yes. For 10$/Year they will register your Device in their Developer Account so you can install all their apps with every iOS now and in future!

Thats the right site: http://builds.io/#_=_
 
Yes. For 10$/Year they will register your Device in their Developer Account so you can install all their apps with every iOS now and in future!

Thats the right site: http://builds.io/#_=_

Yep, that's one way to do it.

I actually am a registered Apple Developer, so I just pull the Github repo, compile it, and then dump it straight to my iDevices. It's pretty awesome, but for a $99/yr fee, it's steep to compile and run what you want on your own devices.
 
Yep, that's one way to do it.

I actually am a registered Apple Developer, so I just pull the Github repo, compile it, and then dump it straight to my iDevices. It's pretty awesome, but for a $99/yr fee, it's steep to compile and run what you want on your own devices.

I have a dev account from my company. I never got the gba emu running with this... Do you have a tutorial?
 
I have a dev account from my company. I never got the gba emu running with this... Do you have a tutorial?

Here's a rough idea on how I did it.

  1. Installed xCode
  2. Generated my certificate request with Keychain access, uploaded to Developer portal, and got iOS development Cert.
  3. Started up xCode
  4. Went to "check out an existing project"
  5. Put in https://bitbucket.org/rileytestut/gba4ios/ for the project
  6. It imported the project
  7. I had to manually make a directory and put a file in $HOME/.cocoapods/repos/master with this in it: "https://github.com/cocoapods/specs/"
  8. Next, install Cocoapods from http://cocoapods.org
  9. Go back to xCode and open the project
  10. Attach your iPhone
  11. Attempt a "Run" on the project. It might say your device isn't registered to your developer portal, but if you put your credentials on your xCode account page, it'll register it for you.
  12. Hopefully the device will upload and start running the code
  13. Click the stop button. You now have the program on your iPhone
 
thanks for the titorial but I din`t get it work.

I always get a building error. Maybe I have a problem with the cocoapods. Which xcode do you use?
 
Hi, Cruncher. I just installed whatever the latest one was on the Developer.apple.com landing page. I did have to tweak CocoaPods a bit to get it to work properly. Without it working, the project won't build.
 
Hi, Cruncher. I just installed whatever the latest one was on the Developer.apple.com landing page. I did have to tweak CocoaPods a bit to get it to work properly. Without it working, the project won't build.

In what way did you tweak CocoaPods?
 
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