Just ran across some good news for those who use the open-source blender 3d software with the Mac:
http://www.blender.org/blenderorg/blender-foundation/press/siggraph-2013/
For those who need a translation, Blender has a built-in GPU based render engine called "Cycles", which currently only works with nVidea's CUDA implementation, not AMD's OpenCL.
It's a great sign that Apple is taking the 3d workstation role of the new Mac Pro seriously.
http://www.blender.org/blenderorg/blender-foundation/press/siggraph-2013/
Also thanks to this dinner, Apple visited our booth the day after to re-establish a strong connection with Blender development. They will do anything needed to get OpenCL working for Cycles on their new MacPro, including direct connection with developers for bug fixing and seeding hardware.
For those who need a translation, Blender has a built-in GPU based render engine called "Cycles", which currently only works with nVidea's CUDA implementation, not AMD's OpenCL.
It's a great sign that Apple is taking the 3d workstation role of the new Mac Pro seriously.