http://www.neowin.net/news/google-runs-quake-in-a-browser-using-html5
http://www.youtube.com/watch?v=fyfu4OwjUEI&feature=player_embedded
Google runs Quake in a browser using HTML5
By Brad Sams
In the near future, HTML5 compliance will become standard across many web pages. Up until now, many have wondered if HTML5 truly has the power to knock Adobes Flash off of its perch; Google has shown us that it does.
In an interesting twist, Google has shown off how HTML5 can run the first person shooter, Quake, in a browser. The reason this is an interesting twist is because Google announced that Chrome would come bundled with Flash.
According to TechCrunch, Google started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)! .
You can try out the port by visiting the Google code page. As of right now, the only supported browsers are Safari and Chrome, but expect IE 9 and others to be compliant in the near future.
So are we good with giving Flash the big finger now?
Welcome to the future, folks.
http://www.youtube.com/watch?v=fyfu4OwjUEI&feature=player_embedded
Google runs Quake in a browser using HTML5
By Brad Sams
In the near future, HTML5 compliance will become standard across many web pages. Up until now, many have wondered if HTML5 truly has the power to knock Adobes Flash off of its perch; Google has shown us that it does.
In an interesting twist, Google has shown off how HTML5 can run the first person shooter, Quake, in a browser. The reason this is an interesting twist is because Google announced that Chrome would come bundled with Flash.
According to TechCrunch, Google started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)! .
You can try out the port by visiting the Google code page. As of right now, the only supported browsers are Safari and Chrome, but expect IE 9 and others to be compliant in the near future.
So are we good with giving Flash the big finger now?
Welcome to the future, folks.