Or, more specifically, fire.
Those in Melbourne should be familiar with the area in question; those that aren't may need a bit of a description. Basically, we have a casino in the city. This casino likes to throw its money around in gaudy displays of various kinds; the one I'm thinking of in particular is a series of some eight or nine towers just outside the casino on the south bank of the Yarra River. At the top of these towers one can find gas burners.
Every hour, on the hour, when the sun is down, these towers belch flames. Small ones, big ones, in unison and in sequence. Naturally, when photographing them, they blow out the camera's range, in a very big way. No surprise there.
The only way I can think of getting a decent photo of the flames without having the surroundings almost black is through HDR (see the side note below). Trouble is, flame is, by its nature, a moving object; I'm not going to get an exact duplicate shot at a greater exposure. The best solution I have is to shoot the fire at two (or maybe even three) stops below what the camera thinks is right, and follow it up with shots of the building at slower shutter speeds and/or larger apertures.
As somebody pointed out, though, that would, in its turn, lose some of the natural look, as the follow-up shots wouldn't have the reflections from the flames coming from the buildings and/or the water (depending on where, exactly, I place the camera.)
Anybody have any better suggestions? I suppose I'm going to be better off to just suck it and see; after all, it's digital, I'm out nothing except time by trying.
On a side note: I've looked into software for doing HDR. There seem to be many offerings: Photoshop, Photomatix, Photogenics, and CinePaint are the obvious ones. CinePaint is free, but I don't know what its quality is like. I'm not comfortable buying Photoshop since Adobe introduced product activation, either ... Suggestions on what's good, and what's not so good?
Thanks,
S.
Those in Melbourne should be familiar with the area in question; those that aren't may need a bit of a description. Basically, we have a casino in the city. This casino likes to throw its money around in gaudy displays of various kinds; the one I'm thinking of in particular is a series of some eight or nine towers just outside the casino on the south bank of the Yarra River. At the top of these towers one can find gas burners.
Every hour, on the hour, when the sun is down, these towers belch flames. Small ones, big ones, in unison and in sequence. Naturally, when photographing them, they blow out the camera's range, in a very big way. No surprise there.
The only way I can think of getting a decent photo of the flames without having the surroundings almost black is through HDR (see the side note below). Trouble is, flame is, by its nature, a moving object; I'm not going to get an exact duplicate shot at a greater exposure. The best solution I have is to shoot the fire at two (or maybe even three) stops below what the camera thinks is right, and follow it up with shots of the building at slower shutter speeds and/or larger apertures.
As somebody pointed out, though, that would, in its turn, lose some of the natural look, as the follow-up shots wouldn't have the reflections from the flames coming from the buildings and/or the water (depending on where, exactly, I place the camera.)
Anybody have any better suggestions? I suppose I'm going to be better off to just suck it and see; after all, it's digital, I'm out nothing except time by trying.
On a side note: I've looked into software for doing HDR. There seem to be many offerings: Photoshop, Photomatix, Photogenics, and CinePaint are the obvious ones. CinePaint is free, but I don't know what its quality is like. I'm not comfortable buying Photoshop since Adobe introduced product activation, either ... Suggestions on what's good, and what's not so good?
Thanks,
S.