jordanmbaron macrumors newbie Original poster Nov 25, 2016 7 0 Dec 26, 2016 #1 I want to build Dospad (iDOS) and install it on my iPhone. How do I build the application in Xcode and put it on my iOS device?
I want to build Dospad (iDOS) and install it on my iPhone. How do I build the application in Xcode and put it on my iOS device?
K KALLT macrumors 603 Sep 23, 2008 5,383 3,422 Dec 26, 2016 #2 Open the *.xcodeproj file in Xcode. Add your Apple ID to Xcode settings → Accounts. Make sure that you add/generate a ’signing identity’. Click on the project on the left side and make sure that the ‘target’ in the middle column is code-signed with your Apple ID. Plug in your iPhone and wait until it is configured (it will appear at the top). Press on the play button. This assumes that there are no dependencies that you need to install and that there are no build errors.
Open the *.xcodeproj file in Xcode. Add your Apple ID to Xcode settings → Accounts. Make sure that you add/generate a ’signing identity’. Click on the project on the left side and make sure that the ‘target’ in the middle column is code-signed with your Apple ID. Plug in your iPhone and wait until it is configured (it will appear at the top). Press on the play button. This assumes that there are no dependencies that you need to install and that there are no build errors.
jordanmbaron macrumors newbie Original poster Nov 25, 2016 7 0 Dec 26, 2016 #3 KALLT said: Open the *.xcodeproj file in Xcode. Add your Apple ID to Xcode settings → Accounts. Make sure that you add/generate a ’signing identity’. Click on the project on the left side and make sure that the ‘target’ in the middle column is code-signed with your Apple ID. Plug in your iPhone and wait until it is configured (it will appear at the top). Press on the play button. This assumes that there are no dependencies that you need to install and that there are no build errors. Click to expand... I need to build it into a .app as I am following this tutorial:
KALLT said: Open the *.xcodeproj file in Xcode. Add your Apple ID to Xcode settings → Accounts. Make sure that you add/generate a ’signing identity’. Click on the project on the left side and make sure that the ‘target’ in the middle column is code-signed with your Apple ID. Plug in your iPhone and wait until it is configured (it will appear at the top). Press on the play button. This assumes that there are no dependencies that you need to install and that there are no build errors. Click to expand... I need to build it into a .app as I am following this tutorial:
K KALLT macrumors 603 Sep 23, 2008 5,383 3,422 Dec 26, 2016 #4 Xcode builds the application and installs it on your iPhone.
jordanmbaron macrumors newbie Original poster Nov 25, 2016 7 0 Dec 26, 2016 #5 KALLT said: Xcode builds the application and installs it on your iPhone. Click to expand... I just need to build it, in the video I need to edit stuff when the app is built
KALLT said: Xcode builds the application and installs it on your iPhone. Click to expand... I just need to build it, in the video I need to edit stuff when the app is built
K KALLT macrumors 603 Sep 23, 2008 5,383 3,422 Dec 27, 2016 #6 You can find the built app in the navigation at the bottom, in a folder called ‘Products’.
jordanmbaron macrumors newbie Original poster Nov 25, 2016 7 0 Dec 27, 2016 #7 KALLT said: You can find the built app in the navigation at the bottom, in a folder called ‘Products’. Click to expand... I don't see a folder called Products in the github .zip I downloaded
KALLT said: You can find the built app in the navigation at the bottom, in a folder called ‘Products’. Click to expand... I don't see a folder called Products in the github .zip I downloaded
K KALLT macrumors 603 Sep 23, 2008 5,383 3,422 Dec 27, 2016 #8 As I said, you have to build it first, using Xcode. In Xcode there is a product area. The actual application will be put in ~/Library/Developer, after it was built.
As I said, you have to build it first, using Xcode. In Xcode there is a product area. The actual application will be put in ~/Library/Developer, after it was built.