I want to make an app where it will play a sound when i click a button on the screen. What should I use to make that? Is that something that I can do, considering I don't know much about programming?
I want there to be about 10 buttons, a different sound for each button. What program do I use to do that?
this phrase comes to mind,
"if you have to ask, you cant do it"
not trying to be a douche or anything but it isnt as simple as you might think.
And actually the $99 is pretty smart of Apple. It prevents people who arent serious about development from adding crapware to the iPhone. (for the most part anyway)
You are more than capable of trying writing the app and using it in the simulator that is provided, however if you want to put it on your phone it is $99 then you can also submit it to the App store, and make your money back if you wish to charge for it.
can you tell me if you have to shell out the $$ just to get the software to try to write an app or can you get the software free and just have to pay to be able to load it on a real phone? I kinda want to see how hard it is to create an app before I drop the cash.
You need three different things if you want to deploy apps on iPhones:
1) Programming skills. Specifically, Objective-C. Don't know what a for loop is? An array? Polymorphism? Go take an object oriented programming class, or get one of those programming books from the store. It'd be impossible for any of us to teach you programming on a forum, sorry.
I want to make an app where it will play a sound when i click a button on the screen. What should I use to make that? Is that something that I can do, considering I don't know much about programming?
Totally off topic, but I like this post
I don't know Objective-C or how to use Xcode (much), but I do know what a for loops is, what an array is and what Polymorphism is. You've given me a good morale boost on my goal of learning Objective-C.
Downloading the SDK and Xcode is free. Just go to developer.apple.com, create an account, and you can download the software (big download. > 1 GB).
It's not until you want to actually deploy on the device that you have to put up the cash. You can develop and run in the simulator all you want for free.
-C
PS. I'm a developer who can look at doing an application for you if you'd like.
I am going to have to do that when I get home... Do you think a Mac mini can handle the SDK ok? Like I said I've worked with .NET and Java and the SDK's can be MAJOR resource hogs... I don't even remember the stats on the Mini, I just bought it to be my photo archive and to be able to play with the Mac OS, I had no intention of running anything too serious on it but now I'm interested...
Thanks for the offer of looking at making an app for me, I really appreciate it but I am one of those "do it myself" types so even if it takes me all night to download the software and two months to figure out I really can't teach myself the language well enough to do what I want, I still gotta try
It will run it just fine, for the most part you will be dealing with a text editor the whole time. When you go to compile it it might take a bit, but for the moment a mini is just fine...
1) Programming skills. Specifically, Objective-C. Don't know what a for loop is? An array? Polymorphism? Go take an object oriented programming class, or get one of those programming books from the store. It'd be impossible for any of us to teach you programming on a forum, sorry.
A text editor huh, is there good documentation with the SDK then? Like I said I am used to .NET and Java where I used the NetBeans SDK which gives you some guidance on command syntax etc... Should I be planning a run to the bookstore tonight too and if so what am I looking for? I've seen Objective C and X Code as key words that have jumped out at me as things to look for, any other suggestions?