Hi everyone,
I am pretty new to Mac programming and have unfortunately hit a snag.
I have an application for which I am writing a plugin. The application uses a third party library and is linked statically against it. So, only the classes that the application uses are available.
Now, I need access to the full library and so need to extract the missing object files and link my plugin binary against it.
So, I have a .a file (I guess this would be the archive or DLL) and this defines many object files. What I would like to do is extract the universal object files from this library archive? Does anyone have any idea on how one can go about it?
Thanks,
Luca
I am pretty new to Mac programming and have unfortunately hit a snag.
I have an application for which I am writing a plugin. The application uses a third party library and is linked statically against it. So, only the classes that the application uses are available.
Now, I need access to the full library and so need to extract the missing object files and link my plugin binary against it.
So, I have a .a file (I guess this would be the archive or DLL) and this defines many object files. What I would like to do is extract the universal object files from this library archive? Does anyone have any idea on how one can go about it?
Thanks,
Luca