I'm looking for one to start filming content before its release. And the Vision Pro can't record 360, but can it even record 180 video?The Vision Pro can film 3D videos. Presumably future iPhones will get that capability, but we'll see; I'm not sure if its cameras have enough spatial separation to do that.
We won't know more until the headsets release next year but apparently it's a brand new video format. If it is just incredibly high quality 180 video then there are devices that can do that now of varying price points and workflows. However you'd have to invest to serious cash to match the quality of the demos people are talking about.I'm looking for one to start filming content before its release. And the Vision Pro can't record 360, but can it even record 180 video?
The cameras are on the front on either side of the Vision Pro. It's what makes the pass through video possible. They're what you're seeing when you put the headset on.Where are the cameras located in the Vision Pro to record this new format video?
I wonder if the iPhone could ever do this since the lenses need to be a certain distance away from each other.
These will be "spatial videos" so you essentially "look into" a video and can see around things, it isn't 360 or 180 video, to do that you'd need 180 degree cameras on both sides of the device, and even still, it would just be flat 360 degree video.
There's not less overlap, but there will be less parallax as you get towards the left and right edges of the frame. So if you rotate your head to look at the left or right edge of the 180 video, the depth won't look right.I have a couple questions about 3D video in general:
In 180 video, as you look further away from the center toward the edges of the video, do you get less 3D effect? Since the FOV is so big, does it get more 2D/flatter around the edges because there is less overlap between the two lenses? If so, I assume then 360 3D video (not computer generated) is not possible in any meaningful way?
When watching a 3D video, can you choose what to bring into focus to your eyes? Or is that predetermined by the video?
Very interesting, thanksThere's not less overlap, but there will be less parallax as you get towards the left and right edges of the frame. So if you rotate your head to look at the left or right edge of the 180 video, the depth won't look right.
360 3D video uses a large number of cameras in a circle or sphere. This one uses 16 in a circle, and one facing upwards. I'm not exactly sure how it works, but I'm assuming the right eye image is created from merging a strip from the left side of each capture, and the the left eye image is from the right side of each capture.
Turns out this aged really well. The phone 15 Pro will be able to shoot spatial videos with an update later this year.The cameras are on the front on either side of the Vision Pro. It's what makes the pass through video possible. They're what you're seeing when you put the headset on.
The iPhone wouldn't have them far enough apart for the 180 effect. A Large iPad in a few years maybe?
360 imagery doesn't look great in VR. When everything has the correct visual scale, but not the correct depth, it looks wrong.Much more important than shooting 3D video, is shooting 360degree video, imho. Insta360 cameras are pretty good at that, and there are plenty of other options as well. Exciting times!
I don't think we're speaking the same language here. VR requires 360 degree imagery to be VR. That's what makes it VR. It also has to be 3D, but not all 3D is VR.360 imagery doesn't look great in VR. When everything has the correct visual scale, but not the correct depth, it looks wrong.
You said "more important than 3D", so I assumed you meant 2D 360° video, like the consumer insta360 cameras capture.I don't think we're speaking the same language here. VR requires 360 degree imagery to be VR. That's what makes it VR. It also has to be 3D, but not all 3D is VR.