So this is primarily for 2D games? Is it mostly interactive, non role playing types? Things like interactive quiz games?
Does it have all the social media / back end server stuff built in like turn based or multi player interactive?
Primarily 2D games. We're working on adding more UI related items, but our focus is media rich applications like games. The graphics engine (cocos2D) powers a large number of top App Store games already. You can make a wide variety of games, ranging from quiz games to full on action/adventure games. Your only limitation is that it's 2D only. In hyperPad some games are easier to make than others.
For example, you can make a platformer game (Mario), shooter games, endless runnings, games like angry birds, flappy birds etc. all really easily. However, traditional RPG games are a bit more tricky. This is mainly due to you having to do things manually, or the editor lacking in a few areas.
For RPGs to be easier in hyperPad 2 areas need updating:
1) Better handling of saving/loading large amounts of data. Currently you need to save each piece of data individually. We're working on a new save system that works like a table where you have a key/value that you can save data across your entire project. This change will make things a lot easier.
2) Better tools for creating your levels. RPGs typically use repeatable tiles to construct their levels. In hyperPad you have to place each tile by hand, or use the duplicate tool. This can get a bit tedious for RPG games. We're working on adding a new "Tiled" object type, where a graphic will tile inside a desired shape, this should help create your levels much much quicker.
We have some social media behaviours, so you can post to facebook, twitter etc. However we don't have any pre-made behaviours for integrating with social media (like facebook log in). In the next update we'll be adding support for HTTP requests. So you can use
POST, GET, Update/Patch, Destroy, and return or sends JSON data. You can use this system for connecting to 3rd party APIs like facebook, twitter etc, or turn based multiplayer.
For realtime multiplayer we're working on adding support for sockets.