Hey guys, the University gave me a book voucher, the government pays for all my essential textbooks so really this will be used to pay for my personal studies.
I was thinking of getting that Cocoa Design Patterns book
http://www.amazon.com/Cocoa-Design-Patterns-Erik-Buck/dp/0321535022/ref=bxgy_cc_b_img_b
But I particularily want to learn Quartz (One thats in Obj-C and suitable for Leopard unlike some of them)
http://www.amazon.com/Real-Time-Mot...=sr_1_3?ie=UTF8&s=books&qid=1269416315&sr=1-3 - This one looks like what I want but its not released yet.
So I can leverage it to make 2D games. As far as I know the Cocoa design patterns book has some stuff on Quartz. What would your opinion would be better? (I've already looked on mroogle!)
I would probably get both eventually but Im a student with no money.
My overall goal is to make a sidescrolling game/s (and other little things for work) my design partner and I designed.
I was thinking of getting that Cocoa Design Patterns book
http://www.amazon.com/Cocoa-Design-Patterns-Erik-Buck/dp/0321535022/ref=bxgy_cc_b_img_b
But I particularily want to learn Quartz (One thats in Obj-C and suitable for Leopard unlike some of them)
http://www.amazon.com/Real-Time-Mot...=sr_1_3?ie=UTF8&s=books&qid=1269416315&sr=1-3 - This one looks like what I want but its not released yet.
So I can leverage it to make 2D games. As far as I know the Cocoa design patterns book has some stuff on Quartz. What would your opinion would be better? (I've already looked on mroogle!)
I would probably get both eventually but Im a student with no money.
As an Amazon Associate, MacRumors earns a commission from qualifying purchases made through links in this post.