The real problem is UI scaling. In macOS, it only works well within a narrow PPI range. Otherwise UI elements look too small or too large in the native resolution, and the scaled resolutions are always a bit blurry.
With properly designed UI scaling, the useful PPI range grows much wider. Unfortunately this is really hard to do at the OS level, so it must be done in individual apps. (Games are often very good at this.) I haven't used 32" displays, but 27" is a reasonable size for 4k resolution. Somebody with better eyesight may see the difference between 4k and 5k in normal use, but I certainly can't.