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Jnesbitt82

macrumors 6502
Original poster
Oct 21, 2013
322
240
Ohio
Forgive my ignorance on this. It's 4:50 in the morning and I haven't slept yet. I am creating a business logo for an LLC I just started this week. I spent the first half of the night designing an image to use, now I have the image wrapped around a 3D sphere. When I did this, CS6 attempted to stretch the image across the entire sphere which of course aused the image to distort. My question is, is there a way to make the image wrap the face of the sphere without wrapping the entire object? Again, forgive my ignorance. I'm still new to CS6 and I've been staring at this, Objective C, and html codes all night. My eyes are shot. Just remembered, I have a class today and some homework's assignments to complete too. Where's the caffeine?:eek: Wait, where am I?:confused:
 
Forgive my ignorance on this. It's 4:50 in the morning and I haven't slept yet. I am creating a business logo for an LLC I just started this week. I spent the first half of the night designing an image to use, now I have the image wrapped around a 3D sphere. When I did this, CS6 attempted to stretch the image across the entire sphere which of course aused the image to distort. My question is, is there a way to make the image wrap the face of the sphere without wrapping the entire object? Again, forgive my ignorance. I'm still new to CS6 and I've been staring at this, Objective C, and html codes all night. My eyes are shot. Just remembered, I have a class today and some homework's assignments to complete too. Where's the caffeine?:eek: Wait, where am I?:confused:

If possible, could you post an image of what you have, so we can see what you are trying to achieve.
 
Make the image smaller in a separate comp with no bg. Then wrap the comp. or use a psd with an alpha ...
 
Where are you creating the sphere itself? I'm not sure how to do it in CS6 extended, but CS6 has terrible 3D tools. There might be a way there. Typically you would just create a sphere in whatever 3D app, assign a set of UVs, and use photoshop to align the texture. It's more difficult to minimize distortion at the very top and bottom, assuming you're using the typical swept circle which will leave a convergence of edges at the top and bottom. Some software has layout tools that help adjust the way the image is projected.
 
Which program are you using? CS6 encompasses a lot of programs and I believe you can do this in both Photoshop and After Effects.
 
Thank you everyone for your ideas and answers. I finally went with something that seems to have worked out. What do you think?
 

Attachments

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    Official Logo PNG.png
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