I have been looking for product design program for macs as well... all I have found so far is a program called cheetah 3d...
Any suggestions?
Shark FX is probably your best bet if you're intent on sticking to a consumer-grade OS.
Another option i am considering now is those new dell precision laptops.
http://www.dell.com/content/topics/...en/precision_concept_jumppage?c=us&l=en&s=gen
Pretty nice styling, plus dell business class computers come with the option to "downgrade" to xp. As much as i love mac, this is pretty enticing.
Another option i am considering now is those new dell precision laptops.
http://www.dell.com/content/topics/...en/precision_concept_jumppage?c=us&l=en&s=gen
Pretty nice styling, plus dell business class computers come with the option to "downgrade" to xp. As much as i love mac, this is pretty enticing.
I was surprised they didn't uglify them over the E series. I'm not actually feeling the design, but it is much smarter than the current Precisions.
FYI to the above poster these machines have been metal for a long time - the last two generations of Latitudes for example have been made with a cast mag process which makes them an order of magnitude stronger than the MBP's - it's just that they didn't have the 'look at me, I'm metal' feel for the sort of technologically illiterate guy who raves over the Mac's dirt-poor engineering.
Actually completely forgot the dell's are magnesium alloy shell (iirc), but they still don't have the metal shell in the way the mac does, it's still quite a sectional design if you get what I mean compared with the mac's.
macs = perfect for graphic design/animation/motion graphics/video...
for product design, you'll need a parametric program like solidworks, inventor or solidedge... There's nothing similiar for mac, so stop searching. trust me, i've tested them all, maya, cinema 4d, modo, lightwave, vectorworks, cobalt, cheetah and a few more... In "real world" for product design, you can't work with nurbs or "play-doh" alikes. you need full control of the dimensions, separate parts, assemblies, relationships between parts, full parts-list, 2d sketches etc etc. so stick with a windows machine. it's easily upgradable in terms of graphics cards, memory and all that stuff, 'cause in a year or two you'll sure need an upgrade. in each new rev of these progs, the specs get higher, so it's better to have a flexible solution, and having a mac is like being in jail.
macs = perfect for graphic design/animation/motion graphics/video...
windows = gamers and product design (at least for now, unfortunately)
hope this helps!![]()
for me personally, I only use Solidworks and adobe ps and illustrator to design. Actually that's how everyone in the company works.
Sesshi, I have a question for you?
Is there any Mac that you actually like? You seem to dislike all Macs.
Your post however is similar to that of a flame which could have been kept private, much like this one.
Sorry, but sarcasm and jokes often don't work when you're not talking to someone face to face.
Less so if it's not proceeded by a classic:
It's late and my head is tired. toodles.