The developer has interesting insights into the difficulty of writing for a device that he does not yet own:
"Developers have been put in a difficult position: if we submit our applications for review and sale before we’ve ever used an iPad, we can be in the App Store on (or near) day one. But we won’t have had a chance to test our applications on a real iPad — we’ll just need to rely on Apple’s reviewers to tell us whether they work. This is risky, since we don’t even know some critical details about the iPad yet, like how much RAM it has or how quickly it will execute our animations and number-crunching."
He also comments on how bad his original app sucked when pixel doubled.
It really hits home that it will take several months for developers to really unlock the potential of this device.
Interesting indeed. It would unfortunate to boast the all the apps available for the iPad "instantly" because they exist for the iPhone/iPod Touch and have them look "crappy"
Out of the box, I imagine, people will want a rich, robust looking device matched with apps that look equally impressive.
Here's hoping that instapaper's "issues" aren't across the board for all the other apps.