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fblack

macrumors 6502a
Original poster
May 16, 2006
528
1
USA
Havok is middleware that helps create very realistic physics effects in many popular games such as oblivion. Previously unavailable for use on Macs, until Blizzard in late 2006 licensed the engine for both PC and Macs. Now Intel has bought Havok. I'm speculating but it seems like an opportunity for Apple to enlist Intel's aid in making Havok available for more games on Macs. Of course, that is if Apple remembers that there are mac users out there who like to play games...

http://blogs.intel.com/technology/2007/09/cry_havok_and_let_slip_the_dog.html

http://theinquirer.net/?article=42368
 
Interesting, I hope that this means better gaming performance for Mac... :)

Nope, it doesn't. However, there's a slight chance that it might mean Havok's insanely high fees might get reduced...apparently they charge the same for the Mac version (6 figures, last I heard) as the PC version, even though Mac games don't sell anywhere near as much. So nobody except Blizzard can afford it.

--Eric
 
Ok, can someone just tell me if there's a direct download link anywhere to this havok blizzard thing?

If it's free, of course. I only want it for playing online puzzles, games etc....

There's a lot of people talking about it, but nobody posting a clear link, and I can't see where to get it on the HAVOK page....
 
Nope, it doesn't. However, there's a slight chance that it might mean Havok's insanely high fees might get reduced...apparently they charge the same for the Mac version (6 figures, last I heard) as the PC version, even though Mac games don't sell anywhere near as much. So nobody except Blizzard can afford it.

--Eric

My understanding is that for Havok games, Mac porters just used another physics program? Or were Havok games stopped dead in their tracks for Mac ports, don't remember for sure.

The ideal solution would be that when a company licenses Havok, it is for just the title game name and not a separate license for each platform it will run on or as you said, greatly reduced license fees for additional platforms.
 
Almost all console games of late which utilize physics in some way are using the havok engine. It has been massively popular......

I know Havok is used by a few others, and theres the Crysis/Crytek engine, the source engine, and theres another popular one... my understanding was Havok was popular and used a bit, not not in like every console game.
 
Hopefully this will reduce the licensing price for Havok so companies like Aspyr and MacSoft can produces games easier and better.
 
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