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perlsyntax

macrumors 6502
Original poster
Jan 10, 2014
296
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I got a question i want to get a iPhone 6s or iPhone 6s plus but i not sure what one would be better to get for iOS programming a 64gb or 128gb?I was not sure where to put this i was hoping it not a prob?

I was plan to make some iPhone apps when i get it i forgot i think i going to get the unlocked one:)
 
Only you can answer the storage size problem. If you like to keep a lot of picture and video on your devices then the more GB the better. That makes backups very timely.

If you need the extra features in the Plus model then get that. I only recall the camera having extra features. The is higher resolution too.
 
What about for proramming

Why would programming make a difference? How many apps do you have on your iPhone? 100? 200? 500? Apps range hugely in size but are generally well under 1 GB. If you're making a super high quality game, then maybe your app will take up a lot of space, but since you're asking the question in the first place, I would guess that you're not about to make a AAA game and that your app will be a typical under 1 GB app.

If you're getting a dedicated test device, where it'll only ever be used for testing, I would just get the absolute minimal iOS device. Something like the smallest, cheapest iPod Touch.

If it'll double as your personal device, then just get whatever you'd get otherwise - no need to factor in the fact you'll be testing programs on it.

Don't forget you'll need access to a Mac to install your apps, too.
 
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The thing you will value the most while programming is an extra large display...
 
I think i get the iPhone 6s plus 128gb i should be fine with it i hope and it be unlocked.Is the iPhone 6s 4.7 good to?
 
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You have to look at the type of app that you are developing. I wasn't happy with the latest iPT because the size wasn't up to the current standard. The iPT was a goto device for testing for response time and screen size issues, now it doesn't serve that purpose well.

If the app will be a game, then selecting a device that has lower specs helps because if it works well within the lower specs, you know it'll work well with higher specs.

For the most part, the device isn't really used much in programming, you can check everything from screen layout to memory usage without the device. Testing response time pretty much requires the device and having a lesser device works best for that.

Any 'extra' money should be spend on a larger monitor, second monitor, SSD, Ram, etc... on the development computer or books as they become dated quickly.
 
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So you saying that the iPhone 6s plus won't be good for game programming?I plan to get the iMac 5k with a 2tb fusion drive for my main desktop for iOS and mac programming.What you mean by iPT?I do got a sad drive in my macbook pro laptop when i go to places with 10gb of ram.I hoping that 8gb will be good for my iMac?
 
So you saying that the iPhone 6s plus won't be good for game programming?I plan to get the iMac 5k with a 2tb fusion drive for my main desktop for iOS and mac programming.What you mean by iPT?I do got a sad drive in my macbook pro laptop when i go to places with 10gb of ram.I hoping that 8gb will be good for my iMac?


people have done a lot more with a lot less.


IMO for your customer base I'd plan to make it compatible with an 5S at least just for the range of customers but if you're planning to release it years later then it make sense to use a 6 or a 6S

you'll be good, honestly thats over kill. but i'd go all out too i'd just need a good excuse like "need to get a new computer for work" lol


edit:

one thing i really regret on my macbook pro (2015) is that i didnt get 1TB. its expensive as hell, but I haven't had disk space since i got this machine.
 
one thing i really regret on my macbook pro (2015) is that i didnt get 1TB. its expensive as hell, but I haven't had disk space since i got this machine.

Really? I was thinking about going from my 2007 iMac with a 1 TB drive to a 2016 rMBP with 512 GB... I only have 600 GB used on my iMac and I feel I could easily reduce the amount of storage used by not keeping music or video on my computer anymore (since I stream everything.)
 
people have done a lot more with a lot less.


IMO for your customer base I'd plan to make it compatible with an 5S at least just for the range of customers but if you're planning to release it years later then it make sense to use a 6 or a 6S

you'll be good, honestly thats over kill. but i'd go all out too i'd just need a good excuse like "need to get a new computer for work" lol


edit:

one thing i really regret on my macbook pro (2015) is that i didnt get 1TB. its expensive as hell, but I haven't had disk space since i got this machine.


I really not sure if good idea to get a fusion drive i know it come with 128 flash i hoping that will be good for Xcode and things.I really can't wait to get my iPhone 6s plus because i never had one for the longs time i coming from iPhone 3g that long time ago.
 
Really? I was thinking about going from my 2007 iMac with a 1 TB drive to a 2016 rMBP with 512 GB... I only have 600 GB used on my iMac and I feel I could easily reduce the amount of storage used by not keeping music or video on my computer anymore (since I stream everything.)


I wish I had gotten 1 TB


Since our Apps are modules/add ons to our main ERP system, I have to have SQL + Demo/Test Database, PowerBuilder, Visual Basics, Retail & Wholesale Websites (Demo/Test Hosted to Database), the ERP Program, etc etc. Because everything links.

my windows got filled up real quick, and its not that i use PowerBuilder or Visual Basics everyday, but sometimes there would be a need.

Well, i have BattleField 4 on my windows side, only one game but that takes a good 50GB lol.


Mac side a little less but i have all my utility programs here since my windows partition is filled. but one or two old games here and there i downloaded on the side and a whole bunch of source codes for our apps also just fills it up.

All this with constantly transferring old source codes and back ups to my external HDD. All my music, games, videos, and personal stuff i keep on my external HDD or my gaming rig back at home in LA (I'm in NYC atm)


I don't know, I never can have enough storage space, i remember when i first got 1TB 10 years ago i thought it was crazy, but 1 year in i twas 75% filled
 
I don't know, I never can have enough storage space, i remember when i first got 1TB 10 years ago i thought it was crazy, but 1 year in i twas 75% filled

As always, YMMV. I remember thinking how long it would take to fill my first hard drive of a whole 20MB. Yes, that is mega bytes. :D
 
So you saying that the iPhone 6s plus won't be good for game programming?I plan to get the iMac 5k with a 2tb fusion drive for my main desktop for iOS and mac programming.What you mean by iPT?I do got a sad drive in my macbook pro laptop when i go to places with 10gb of ram.I hoping that 8gb will be good for my iMac?
iPT is short for iPodTouch. It used to be a prime tool for testing apps because it was like an iPhone only cheaper. Now the size and some other parts are different.
If you're doing games, I'd focus on a powerful development system. The test device is probably best to have the lowest of what you want to support.

Look at how many people still use devices that are 1 or 2 years old. That should be pretty nice size market.

The downside is that if you want your game to support the latest device, you'll have a smaller market.

Right now, I have an older device that can't get past iOS 6. It's hard to find apps that'll work on it so it's nearly worthless.

This is one of the other downsides of being a developer. You have to keep buying devices and learning new APIs.
 
So you saying that the iPhone 6s plus won't be good for game programming?I plan to get the iMac 5k with a 2tb fusion drive for my main desktop for iOS and mac programming.What you mean by iPT?I do got a sad drive in my macbook pro laptop when i go to places with 10gb of ram.I hoping that 8gb will be good for my iMac?
DEFINITELY (!!!) get more than 8GB if you plan to do even medium scale development. It's absolutely critical. I curse myself every day for having gotten 8GB on my retina MacBook Pro whenever I open an Xcode project. It's especially slow when loading a storyboard. But 16GB of RAM on my development machine is a dream.
 
I have no pro with macbook pro with 10gb have no prob i should have to prob with my iMac i think All i going to do is Xcode programming with.What you mean by medium scale development?
 
I have no pro with macbook pro with 10gb have no prob i should have to prob with my iMac i think All i going to do is Xcode programming with.What you mean by medium scale development?
10GB is not 8GB, even that extra 2GB makes a difference. (How can you have 10GB? 8+2??)

You don't want to skimp on RAM, you will definitely regret it. Even if 8GB is fine for you right now, give it 12 months and it won't be.

It would be a shame to have such an expensive computer that becomes effectively useless shortly after buying it. Personally I can't believe apple is still selling a professional machine with 8GB RAM in the year 2015.

You can replace the RAM in the retina iMac though, so you might as well try it out. If you were buying a machine without replaceable ram then you would definitely want 16GB from day 1.
 
10GB is not 8GB, even that extra 2GB makes a difference. (How can you have 10GB? 8+2??)

You don't want to skimp on RAM, you will definitely regret it. Even if 8GB is fine for you right now, give it 12 months and it won't be.

It would be a shame to have such an expensive computer that becomes effectively useless shortly after buying it. Personally I can't believe apple is still selling a professional machine with 8GB RAM in the year 2015.

You can replace the RAM in the retina iMac though, so you might as well try it out. If you were buying a machine without replaceable ram then you would definitely want 16GB from day 1.


I just got my new iMac 27' and say wow it fast and the scene is huge going to take me bit to get use to.I not plan to have a lot of windows open so i should be fine.
 
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