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Nshstephan

macrumors newbie
Original poster
Sep 28, 2019
22
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Hi, I noticed that while playing call of duty on ipad 6 highest available graphics was ”high” but on ipad 7 there is option of “very high“. ipad 6 have 2 gb of RAM while ipad 7 have 3 GB. So can than extra ram be the reason of that?
 
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Hi, I noticed that while playing call of duty on ipad 6 highest available graphics was ”high” but on ipad 7 there is option of “very high“. ipad 6 have 2 gb of RAM while ipad 7 have 3 GB. So can than extra ram be the reason of that?
Also on 6th gen fortnight is limited to low 30 fps while 7th is able to play on high 60 fps
 
Hi, I noticed that while playing call of duty on ipad 6 highest available graphics was ”high” but on ipad 7 there is option of “very high“. ipad 6 have 2 gb of RAM while ipad 7 have 3 GB. So can than extra ram be the reason of that?
Also on 6th gen fortnight is limited to low 30 fps while 7th is able to play on high 60 fps
Interesting. I wouldn't have expected that due to RAM alone.

How is the comparative performance between the two iPads in COD on high? How is the performance on iPad 7 at very high?

How is the comparative performance between the two iPads in Fortnite on low? How is the performance on iPad 7 at 60 fps?
 
I can see it being possible. Sort of like the reason why you can play Fortnite on the mini 4 but not on iPhone 6
Well, in that case it's a bit of a different situation. iPhone 6 is very RAM starved. iPad mini 4's 2 GB RAM is not ideal, but I would have thought 2 GB would have been OK if it was just that one app alone.
 
Interesting. I wouldn't have expected that due to RAM alone.

How is the comparative performance between the two iPads in COD on high? How is the performance on iPad 7 at very high?

How is the comparative performance between the two iPads in Fortnite on low? How is the performance on iPad 7 at 60 fps?
RAM will certainly have a bearing on texture quality, I'm guessing that's the primary difference between the two settings?
 
RAM will certainly have a bearing on texture quality, I'm guessing that's the primary difference between the two settings?
Yeah probably but I wouldn't have guessed ahead of time that 2 GB would have been such a hard limit. Still, it does make sense for high vs. very high. But for 30 fps vs 60 fps? I didn't think it would take much more RAM.

All the more reason to have 3 GB RAM in 2019.

Thanks for posting that @Nshstephan.
 
Yeah probably but I wouldn't have guessed ahead of time that 2 GB would have been such a hard limit. Still, it does make sense for high vs. very high. But for 30 fps vs 60 fps? I didn't think it would take much more RAM.

All the more reason to have 3 GB RAM in 2019.

Thanks for posting that @Nshstephan.
Welcome,, also I checked in PUBG settings are same, but the difference in fortnight is unbelievable: low 30 vs high 60 p.s. even you can enabale that setting I don't think it will run smoothly.
 
Anybody knows how more RAM can affect FPS count?
It doesn't have to keep re-rendering or reloading the same stuff over and over freeing the GPU or memory bandwidth for other stuff.

I recall one of the devs saying for PCSX2 mentioning several years ago that the reason memory bandwidth made such a huge impact on PCSX2's FPS was because graphics cards didn't have 4GB RAM to cache hi-res textures. Back when he made that statement, the extremely high end cards maxed out at 1-2GB, I think.
 
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