Might be good for a few chuckles. It's like tic-tac-toe, but stuff appears in the boxes which causes various things to happen.
http://www.tictacwhoa.com
http://www.tictacwhoa.com
fun game!
Could use a little tweaking (esp. where it erases the cell borders at times) but a pretty fun variation on what would otherwise be a pretty stupid game. Good work!![]()
fun little game!
Thanks. I'm almost done with my solitaire game, at which point i've decided i'll take requests for the next project.
texas hold 'em would be nice.
Ooh...Ooh...trek! I don't like Star Trek AT ALL but my dad is a freak about it and owns the arcade game of what you're talking about![]()
Star Trek would be my choice. In fact, it was going to be my first jScript/web game but I decided to try something a little more simpler and thus iBots was born. I'm still going to toy around with a Star Trek-type game but not sure how to fit it within the iPhone display. Probably landscape would be the best way to present it with the right half of the screen showing the stats.
- Les
I'm making great progress on trek. In the process, however, I discovered that iphone-safari is very picky about tables and how they interact with scrolling. It even caused the browser to crash sometimes.
<div>'s are definitely the way to go
Anyway, tonight i'm going to play around with save/load (to cookies - again, trying to avoid a cgi back end on it) - that's probably the only remaining unknown. I've kept the datastructures such that no one chunk should be more than 4kB, and, if need be, they can be compressed.
Probably still on track for alpha testers in a couple weeks.
Cool stuff. I've been toying around with it myself but just can't seem to get the layout right. How are you handling inputing of commands? I was going to use buttons across the top of the most useful commands so it would be easy and quick to access them on the iPhone.
Also, I'm guessing you're making it graphical, yes? Or were you going with a "classic" text type display? If graphical, what are you using for the different objects? And I'm guessing your layout will be landscape?
I'm anxious to see it.
- Les
I'm doing it portrait (though, after it all gets working, handling rotation should be easy). It's graphical. Commands are done through buttons and touching the "grid." The buttons change depending on context. (for example, if you highlight an empty space you can "move" whereas when you touch an enemy ship you can "fire."
I'll leave the rest as a surprise
(I'm learning quite a bit about safari-iphone's cookie handling right now. grrr.)
Sounds good!
I was approaching it much the same way - button & grid control. It's really the only way to do it on the iPhone.
Can't wait to see it.
- Les