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Ironcell

macrumors newbie
Original poster
Jun 2, 2008
13
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I can't believe there is so many iPhone games, this was way better than I expected, I really do think the iPhone will soon rival the PSP and DS. One thing am I sick of is all those puzzle and racing games 8\.

I did find a good list of awesome games, Aurora feint, tap tap revenge, chopper, aqua forest, I've only tried aurora and tap tap since those are free, but I bet the other two are great too. Just check out the videos, I can't explain these games very well but they are cool!

http://osxreality.com/2008/07/13/4-must-have-iphone-games-2/
 
I doubt it's ever going to rival the PSP or DS. Seems to be that in the gaming markets (both consoles and handhelds) the more dedicated a product is to games the better it seems to do. Both the DS and Wii do nothing but play games, and a few "widget" like apps on the Wii, and they're the best selling systems ever.

Not saying I don't like it. Monkey Ball wasn't too great and no game has taken up more of my time than my DS or PSP games. It'll definitely do better than 5.5G games I reckon.
 
I can't believe there is so many iPhone games, this was way better than I expected, I really do think the iPhone will soon rival the PSP and DS. One thing am I sick of is all those puzzle and racing games 8\.

I did find a good list of awesome games, Aurora feint, tap tap revenge, chopper, aqua forest, I've only tried aurora and tap tap since those are free, but I bet the other two are great too. Just check out the videos, I can't explain these games very well but they are cool!

http://osxreality.com/2008/07/13/4-m...phone-games-2/

The link doesn't work properly but you can do a search from that website. Apparently Bioshock might be coming to iPhone. I think I know what to ask Santa to get me for Christmas.
 
The link doesn't work properly but you can do a search from that website. Apparently Bioshock might be coming to iPhone. I think I know what to ask Santa to get me for Christmas.

sorry about that I've never made a link in these forums before, I just pasted it, I"m such a noob, hehe.
 
The link doesn't work properly but you can do a search from that website. Apparently Bioshock might be coming to iPhone. I think I know what to ask Santa to get me for Christmas.

Whoa... Bioshock on the iPhone? I really wonder how it'll look and play.
I think the iPhone has great potential for games, but it'll take a lot of getting used to to play games without any physical buttons. I suppose though, that people have gotten used to phones with no buttons, so anything is possible!
 
It probably won't ever truly rival the DS and PSP simply because of their franchises of games and the fact that they're dedicated devices but that is not to say the iPhone/iPod touch gaming doesn't rival the DS and PSP with it's amazing graphics, etc. I just doubt that they will ever become a serious competitor to the DS and PSP.
 
Whoa... Bioshock on the iPhone? I really wonder how it'll look and play.
I think the iPhone has great potential for games, but it'll take a lot of getting used to to play games without any physical buttons. I suppose though, that people have gotten used to phones with no buttons, so anything is possible!

I do wonder how it'll be possible to play games like first-person shooters with no physical buttons but for racing games it should be a hoot. Personally I would love to see Wipeout on the iPod Touch/iPhone, it was born for the iPhone IMHO. :D
 
I do wonder how it'll be possible to play games like first-person shooters with no physical buttons but for racing games it should be a hoot. Personally I would love to see Wipeout on the iPod Touch/iPhone, it was born for the iPhone IMHO. :D

Man if Mario Kart came to the iPhone I would be in heaven, but there is no way in hell Nintendo would ever let that happen. 8(.
 
It's going to be interesting to see how the handheld game downloads fair to Nintendo's carts (still?) and PSP's UMD (oh, boy....) :eek:

I guess you can download games to the PSP but you need a PS3 to do so (I see them on the Sony PS Online Store, I don't know if you can just use a computer).

I really like the way they implemented the Atari Classics on PSP, can't wait to see it on the iPhone/iPod Touch.

The only thing is how would you do games on a touchscreen only, without any hard controls?
 
It's going to be interesting to see how the handheld game downloads fair to Nintendo's carts (still?) and PSP's UMD (oh, boy....) :eek:

I guess you can download games to the PSP but you need a PS3 to do so (I see them on the Sony PS Online Store, I don't know if you can just use a computer).

I really like the way they implemented the Atari Classics on PSP, can't wait to see it on the iPhone/iPod Touch.

The only thing is how would you do games on a touchscreen only, without any hard controls?

I think it'll be a lot like the Wii, a lot of people will be skeptical of the weird controls, I'm sure the game developers will find creative ways to make controlling games easy and fun, check out Star Wars game coming out for the iPhone as an example, the controls are weird, but it works.


Star Wars for the iPhone
 
I think it'll be a lot like the Wii, a lot of people will be skeptical of the weird controls, I'm sure the game developers will find creative ways to make controlling games easy and fun, check out Star Wars game coming out for the iPhone as an example, the controls are weird, but it works.


Star Wars for the iPhone

That looks like a pretty awesome game. I think I'm going to hold out a little longer to see what other game titles there are in the coming months.
 
I think it'll be a lot like the Wii, a lot of people will be skeptical of the weird controls, I'm sure the game developers will find creative ways to make controlling games easy and fun, check out Star Wars game coming out for the iPhone as an example, the controls are weird, but it works.


Star Wars for the iPhone

Thing about the Wii is that yea, games designed from the ground up around the control scheme work fantastic. Wii Sports, Mario Kart etc. But more traditional games need proper controllers, like Smash Bros Brawl. FPS, RTS all benefit from the pointer functionality but other genres won't work so well. The iPhone will be the same. Only unlike the DS there is no alternative - it's touchscreen only.

From a dev POV I don't know how it's going to fare. We'll see some creative games for sure but I don't know if can make a huge impact on gaming if certain genres are to be avoided.
 
I think it'll be a lot like the Wii, a lot of people will be skeptical of the weird controls, I'm sure the game developers will find creative ways to make controlling games easy and fun

On Wii most developers are still figuring out how to make controlling games easy and fun. Porting games to platforms with different controls can work well sometimes but the best games are usually made from the ground up for specific systems. With cheap development costs and a growing base of users it is only a matter of time before a killer app game appears on iPhone & iPod Touch.
 
tap tap is so much fun - i love all the contests and prizes, i never win but im always in the top 30. and jirbo break is super fun as well - and there both free!
 
That looks like a pretty awesome game. I think I'm going to hold out a little longer to see what other game titles there are in the coming months.

hold out? iPhone games cost 5 to 10 dollars, these are impulse buys 8)
 
I really wouldn't call it a contender to dedicated gaming platforms such as the DS and the PSP, the games sure look cool and fun but they certainly are worth what you have to pay for them, 5-10 bucks is a great price for a fun cellphone game.

The iPhone doesn't have buttons nor proper haptics supports, that is the reason why it's not going to become a gaming platform though there certainly be a few killer apps on it, but then again, even the N-Gage had a bunch of killer apps, even black & white Nokia cellphones had a killer app (Snake) so really, that's a moot point.

iPhone "gaming" is indeed an awesome thing, just don't mistake it for a full fledged platform.
 
iPhone "gaming" is indeed an awesome thing, just don't mistake it for a full fledged platform.

It is not and Apple are not marketing it as one but considering how many units they will sell and the ubiquity of casual games it will be a platform that rivals DS and PSP in size and developer support. The dual-touch screen is not really an obstacle for developers and players; more like an exciting new way of controlling portable games that will take some time to get used to.
 
Gaming on the iPhone IS a big deal.

Arstechnica had a great article stating how all the buzz at the recent Game Developers Conference was about the iPhone. One of the key execs behind the conference was asked about his favourite game, and named Dizzy Bee!

Noteworthy too that Sega mentioned the iPhone is as powerful as the Dreamcast - bodes well for future releases.

Interesting news too from TouchArcade.com:

Exclusive iPhone Game from id Software
posted July 25th, 2008 9:21 AM EDT by arn in News

John Carmack spoke with Forbes about id Software’s plans for the iPhone. Specifically, Carmack reveals that they have plans for an exclusive iPhone title:


“We have a title we want to develop exclusively for iPhone,” he says. “I’m not announcing anything specifically, but it would be a graphical tour de force.”

The president of id Mobile clarifies that this title will not represent brand new intellectual property and so will be based on one of their existing titles such as Doom, Quake, or Wolfenstein.

Carmack is also enthusiastic about the iPhone’s ability to handle games that are larger than 10 MB. Traditional cell phone games typically fall around 300 KB in size. He also compares the iPhone’s processing power as equivalent to the PS2 or original Xbox.


“The iPhone, as a device, is in the same generation power-wise as the PS2 or Xbox,” he says. “The graphics are a little lower but the RAM is a lot higher. … You could easily spend $10 million on an iPhone game, but the market just can’t support that yet.”
 
The iPhone doesn't have buttons nor proper haptics supports, that is the reason why it's not going to become a gaming platform though there certainly be a few killer apps on it, but then again, even the N-Gage had a bunch of killer apps, even black & white Nokia cellphones had a killer app (Snake) so really, that's a moot point.

On the other hand, the unique controls are spurring unique games. Games like Dizzy Bee, and Trism really have me hooked.

I'd agree it'd be hard to put a decent FPS on the iPhone, but by the sounds of things id are doing just that.
 
Gaming on the iPhone IS a big deal.

Arstechnica had a great article stating how all the buzz at the recent Game Developers Conference was about the iPhone. One of the key execs behind the conference was asked about his favourite game, and named Dizzy Bee!

Noteworthy too that Sega mentioned the iPhone is as powerful as the Dreamcast - bodes well for future releases.

Interesting news too from TouchArcade.com:

Exclusive iPhone Game from id Software
posted July 25th, 2008 9:21 AM EDT by arn in News

John Carmack spoke with Forbes about id Software’s plans for the iPhone. Specifically, Carmack reveals that they have plans for an exclusive iPhone title:


“We have a title we want to develop exclusively for iPhone,” he says. “I’m not announcing anything specifically, but it would be a graphical tour de force.”

The president of id Mobile clarifies that this title will not represent brand new intellectual property and so will be based on one of their existing titles such as Doom, Quake, or Wolfenstein.

Carmack is also enthusiastic about the iPhone’s ability to handle games that are larger than 10 MB. Traditional cell phone games typically fall around 300 KB in size. He also compares the iPhone’s processing power as equivalent to the PS2 or original Xbox.


“The iPhone, as a device, is in the same generation power-wise as the PS2 or Xbox,” he says. “The graphics are a little lower but the RAM is a lot higher. … You could easily spend $10 million on an iPhone game, but the market just can’t support that yet.”

Wow, tell it like it is Whoo, tell it like it is! I couldn't have said it better myself, the iPhone has the greatest potential out of all the portable gaming systems.

One thing I'd like to add, no other portable gaming system has a dead simple to use digital download system, it's much like Steam on the PC, which has been a smash hit. iTunes Store = Steam for the iPhone 8). and the fact that you could even download games to your iPhone wirelessly makes it that much easier.

Another great thing about digital distribution is there is no shelf space issue, most gameshops and retail stores will only display the biggest names on their shelves, meaning well known game developers, meaning the smaller guys usually don't get a fair shot to ever make it. But in the App Store everyone has a fair chance to show us what they can do, Aurora Feint is the best example, no one even knew about these guys, they aren't Sega, Gameloft, or Pangea Software, they just came out of the left field and dazzled us with their highly polished and fun game.
 
I know, I played Super Monkey Ball on my Uncle's iPod touch a few days ago (I am too much of a cheapskate to buy it on my own touch) and it was great! Amazing! There was also a cool one where you move the iPod around to put water from one cup to another... Forgot what it was called but it was damn cool! :p
 
Quake for iphone

i just dl'd quake from cydia...runs pretty smooth so far
 
The iPhone doesn't have buttons nor proper haptics supports, that is the reason why it's not going to become a gaming platform

Once upon a time, some would have said that a console that didn't come with paddles or a fist-sized joystick wasn't suitable for real gaming. But things change :) Those other devices you like don't have "proper" tilt or multitouch, nor mass storage, nor the iPhone's processing power, nor its screen resolution, nor its always-available Internet for multiplayer, nor its easily-searchable games library you can download directly, nor its excellent free toolsets (Xcode, Torque, Unity soon) for developers... and yet are bulkier and require you to carry something extra in addition to your music player or phone! They still have their good points, but they surely have their bad ones too.

So I don't think you can say that what the iPhone lacks (physical old-school buttons) is unacceptable, while what those other platforms lack is OK.

There will always be games that play best with one style of control or another. Some kinds really benefit from button mashing. But remember that here will also be newer, better games NOT designed to need button mashing.

(And the ship has sailed: the iPhone/Touch already IS a gaming platform :) )

I know, I played Super Monkey Ball on my Uncle's iPod touch a few days ago (I am too much of a cheapskate to buy it on my own touch) and it was great! Amazing! There was also a cool one where you move the iPod around to put water from one cup to another... Forgot what it was called but it was damn cool! :p

Enigmo?
 
Once upon a time, some would have said that a console that didn't come with paddles or a fist-sized joystick wasn't suitable for real gaming. But things change :) Those other devices you like don't have "proper" tilt or multitouch, nor mass storage, nor the iPhone's processing power, nor its screen resolution, nor its always-available Internet for multiplayer, nor its easily-searchable games library you can download directly, nor its excellent free toolsets (Xcode, Torque, Unity soon) for developers... and yet are bulkier and require you to carry something extra in addition to your music player or phone! They still have their good points, but they surely have their bad ones too.

No! This argument doesn't work.

Gaming, as it stands today, requires a range of input to control something as detailed as a human character in the game. Every inch of design aside you simply cannot bring over current gaming standards and genres to an iPhone. There is no feedback and the only input methods are a multitouch surface and tilt sensors. That opens up some genres but most cannot be used effectively. Look at the DS - developers have had years to get usual genres working using just the touchscreen. And they're still using buttons.

I can imagine iPhone gaming won't dive into the depths of what DS and PSP games go to in terms of control.

And nobody laughed when new control methods were introduced. Upon seeing the N64's analogue stick I didn't laugh - I saw a full 360°, analogue capable stick that did away with large joysticks. Most developers, most players see the potential. And the iPhone has potential, it just won't be home of the Mario or Pokemon killer.
There's also the problem that when using the touchscreen part of the display is then masked, solved by the DS by having 2 screens (think how Metroid Prime Hunters works).
 
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