During both WWDC20 and the November 2020 Apple Events, Apple announced that iPhone and iPad apps could run natively on Apple Silicon
Macs.
Windows and ChromeOS have similar functionality to this, except that they use Android. (Windows using the Amazon App Store)
Another downside to this is that they use a reverse Rosetta 2 to run the ARM Android apps on x86 architecture, while on Macs, they are completely native due to the common architecture.
With Apple Silicon Macs, developers seem to be able to choose to let their app not run on Apple Silicon Macs, reverse of both the ChromeOS and Windows Android stores.
Most developers have actually opted to not have their apps run on the Apple Silicon Macs!
This affects Mac Gaming a lot!!!
The Designed for iPad library seems like a huge joke.
The Voodoo games, Among Us, Talking Ben, and Pay2Win games are literally the only games that take advantage of this.
Not to mention, we could also get some iPad productivity apps on macOS as well!
Games like Hay Day, the Plants vs. Zombies series, and Subway Surfers would be really great fits on Apple Silicon Macs.
We could also get a completely native version of games such as Roblox, and see Minecraft Bedrock for the first time on macOS.
Now, what if developers have a Mac app already, and that's why they opted to not have an iPhone/iPad app on the Mac?
They could easily have their Mac app replace the iPhone/iPad app to run on the Mac, otherwise, we would be having 2 WhatsApps at once on the Mac.
This could also encourage developers to add keyboard support for their mobile app, for both iPadOS and macOS, due to the average user easily leaving a bad review for a bad user experience.
Let me know what you think about this. Do you think this could make Mac Gaming a lot better, and make Macs more appealing to phone addicts? I just feel that Apple missed a huge opportunity and good selling point for the Mac over Windows and ChromeOS.
Macs.
Windows and ChromeOS have similar functionality to this, except that they use Android. (Windows using the Amazon App Store)
Another downside to this is that they use a reverse Rosetta 2 to run the ARM Android apps on x86 architecture, while on Macs, they are completely native due to the common architecture.
But there is 1 huge advantage to the Windows and ChromeOS library of mobile apps - They force every Android app to run on ChromeOS.
With Apple Silicon Macs, developers seem to be able to choose to let their app not run on Apple Silicon Macs, reverse of both the ChromeOS and Windows Android stores.
Most developers have actually opted to not have their apps run on the Apple Silicon Macs!
This affects Mac Gaming a lot!!!
The Designed for iPad library seems like a huge joke.
The Voodoo games, Among Us, Talking Ben, and Pay2Win games are literally the only games that take advantage of this.
Not to mention, we could also get some iPad productivity apps on macOS as well!
Games like Hay Day, the Plants vs. Zombies series, and Subway Surfers would be really great fits on Apple Silicon Macs.
We could also get a completely native version of games such as Roblox, and see Minecraft Bedrock for the first time on macOS.
Now, what if developers have a Mac app already, and that's why they opted to not have an iPhone/iPad app on the Mac?
They could easily have their Mac app replace the iPhone/iPad app to run on the Mac, otherwise, we would be having 2 WhatsApps at once on the Mac.
This could also encourage developers to add keyboard support for their mobile app, for both iPadOS and macOS, due to the average user easily leaving a bad review for a bad user experience.
Let me know what you think about this. Do you think this could make Mac Gaming a lot better, and make Macs more appealing to phone addicts? I just feel that Apple missed a huge opportunity and good selling point for the Mac over Windows and ChromeOS.