Hi there,
I have two questions if I may:
1) I am making a 2d view from top racing game using OpenGL. And I want to put there really big background. Unfortunately it doesn't work on iPhone. So my question is how big texture I can use?
2) This one is related to the first one. Is there any way in Obj-C to determine the size of an object? And how much memory I have used?
Thanks. If you need more info, bit of code perhaps, just ask I can provide that.
Thank you again.
I have two questions if I may:
1) I am making a 2d view from top racing game using OpenGL. And I want to put there really big background. Unfortunately it doesn't work on iPhone. So my question is how big texture I can use?
2) This one is related to the first one. Is there any way in Obj-C to determine the size of an object? And how much memory I have used?
Thanks. If you need more info, bit of code perhaps, just ask I can provide that.
Thank you again.