What's going on with the sudden shift towards a UI designed for touch screens? Are Apple going to introduce macOS to iPads? Some of the increased spacing around UI elements really suggests that's where they're going. Just like when Microsoft decided to move Windows towards touch screens with Windows 8.
But I can't help but remember what Phil Shiller said: “You can’t optimize for both [touch and mouse/keyboard]. It’s the lowest common denominator thinking.”
I can't help but agree with him. Are Apple really going down this route? Or do they only care about unifying the visuals? (Which is also problematic, because iOS UI elements were designed for completely different input devices.)
Why else would Apple add clumsy sliders (which work brilliant for fingers, but terrible with mouse pointers) when you can just press a dedicated button on your keyboard to increase the brightness of your display or volume?
Any ideas?
But I can't help but remember what Phil Shiller said: “You can’t optimize for both [touch and mouse/keyboard]. It’s the lowest common denominator thinking.”
I can't help but agree with him. Are Apple really going down this route? Or do they only care about unifying the visuals? (Which is also problematic, because iOS UI elements were designed for completely different input devices.)
Why else would Apple add clumsy sliders (which work brilliant for fingers, but terrible with mouse pointers) when you can just press a dedicated button on your keyboard to increase the brightness of your display or volume?
Any ideas?