Bummer.
Thanks for the answer though.
Honestly I think most of the people touting on about 64 bit being awesome in this forum have absolutely no idea what it means...
Or will it still run 32-bit software?
Or will it still run 32-bit software?
Bummer.
Thanks for the answer though.
Honestly I think most of the people touting on about 64 bit being awesome in this forum have absolutely no idea what it means...
It is a hype created by Intel. Period.
A properly written 64 bit app and OS more efficiently use CPU cycles by reducing the number of loads into the various registers in the CPU core to handle large data sets. This means that the CPU can crunch more data every clock cycle.
Bummer.
Thanks for the answer though.
You sound like Libertyforall1776 on macupdate dot com. But Apple can help you.
Floating point calculations are about 20% slower in 64bit compared to 32bit.
Most video and audio has floating point calculations. That is why for example Handbrake 64bit is about 10-15% slower then Handbrake 32bit (especially noticeable when converting to H264).
Anyway, as you said, bigger amount of memory can be addressed but this not always makes up for the slower FP lag.
I'm pretty sure OS X went "true" x64 with 10.6.
I don't know when it went "true" x64, but I do know that the only computers Apple recommends booting into x64 mode are 2011 Macbook Pros, 2011 iMacs and Mac Pros dating a year or a few back.
Other/previous models will, but it's not supported per say.
From what I understand, 10.7 will always boot into 64 bit mode, hence the 64 bit CPU requirement.
Bummer.
Thanks for the answer though.
Honestly I think most of the people touting on about 64 bit being awesome in this forum have absolutely no idea what it means...