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JimBobBennett

macrumors member
Original poster
May 4, 2009
65
0
I've been having some weird errors today, since upgrading to 3.0 GM. I seem to be running out of memory. Nothings changed in my app, I'm in the final stages of testing. There's no leaks reported by leaks, and object allocations claims about 20MB in use, which I would have thought wouldn't be enough to run out.

Has anyone noticed similar issues?
 
It is possible that the memory warning threshold has been adjusted.

Even with 2.1 you would be getting warnings long before actually running out of memory.

I am speculating, have no personal experience to contribute.
 
Well, it seems it is. Before I was creating large image contexts, but now if I do it falls over with a signal "0" error - works with smaller ones. Its made be improve my memory usage but there's certainly a difference.
 
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