I know i can output individual usd files from composer, so i can use it in a non visionos realitykit project, but i dont see a way of using a composer pro package in realitykit or a way of making a realitykit file
Anyone know?
edit: figured it out. kinda. i didn't have the package in the frameworks library dependencies. still not sure how to access the models for said package tho.
edit: no go. i get "Error: for --platform, value must be one of [xros, xrsimulator], not 'macosx'
so is one not supposed to be able to make an app for xros and mac at the same time? like do i need to export all my usd files and open them in reality composer (not pro) to make the right schema for mac? would the shaders still work? can i expose shader values to be used in my game? this seems pretty fragmented. i don't get it.
EDIT 2: how are we supposed to make realitykit files for mac/ios/ipad on xcode 15 at all? we have to keep xcode 14?
Anyone know?
edit: figured it out. kinda. i didn't have the package in the frameworks library dependencies. still not sure how to access the models for said package tho.
edit: no go. i get "Error: for --platform, value must be one of [xros, xrsimulator], not 'macosx'
so is one not supposed to be able to make an app for xros and mac at the same time? like do i need to export all my usd files and open them in reality composer (not pro) to make the right schema for mac? would the shaders still work? can i expose shader values to be used in my game? this seems pretty fragmented. i don't get it.
EDIT 2: how are we supposed to make realitykit files for mac/ios/ipad on xcode 15 at all? we have to keep xcode 14?
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