Hi all. First time game developer here (not first time programmer though).
I've been toying with a game idea for several months and I'm at the point where I'm going to start writing code. Obviously I'm a Mac user and I'm going to write the game in Swift using Apple's SpriteKit framework. The game is a top-down management simulation genre (think theme park, prison architect, etc). I can't decide whether to target the Mac desktop or iOS as the primary target. I know there are more iOS devices in the world (and therefore a bigger market) but I'm not convinced a complex game like this would work well on the small iPhone screen and so I'd be primarily targeting the iPad.
My question is this, I favour starting with a Mac desktop game. Do you think there is a viable market (i.e. enough money) to be made trying to sell a Mac only game (given that I should be able to port it to iPad at a later date if its well received)?
Thanks for any insight you might have,
I've been toying with a game idea for several months and I'm at the point where I'm going to start writing code. Obviously I'm a Mac user and I'm going to write the game in Swift using Apple's SpriteKit framework. The game is a top-down management simulation genre (think theme park, prison architect, etc). I can't decide whether to target the Mac desktop or iOS as the primary target. I know there are more iOS devices in the world (and therefore a bigger market) but I'm not convinced a complex game like this would work well on the small iPhone screen and so I'd be primarily targeting the iPad.
My question is this, I favour starting with a Mac desktop game. Do you think there is a viable market (i.e. enough money) to be made trying to sell a Mac only game (given that I should be able to port it to iPad at a later date if its well received)?
Thanks for any insight you might have,