Here is an extract of the crash log:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000002a12f4d0
Crashed Thread: 4
Thread 0: MainThrd Dispatch queue: com.apple.main-thread
0 engine.dylib 0x232ba766 Sys_Error_Internal(bool, char const*, char*) + 358
1 engine.dylib 0x232ba7a3 Sys_Error(char const*, ...) + 35
2 engine.dylib 0x2354daee Host_ParseConfiguration(bool) + 494
3 engine.dylib 0x23543a9f Host_Init(bool) + 639
4 engine.dylib 0x2367ddf1 Sys_InitGame(void* (*)(char const*, int*), char const*, void*, int) + 401
5 engine.dylib 0x23683a27 CEngine::Load(bool, char const*) + 87
6 engine.dylib 0x23680e20 CModAppSystemGroup::Main() + 176
7 engine.dylib 0x236c71a8 CAppSystemGroup::Run() + 72
8 engine.dylib 0x23681bb7 CEngineAPI::RunListenServer() + 119
9 launcher.dylib 0x000368a8 CAppSystemGroup::Run() + 72
10 launcher.dylib 0x000368a8 CAppSystemGroup::Run() + 72
11 launcher.dylib 0x0003e4f2 MainFunctionThread(void*) + 82
12 launcher.dylib 0x0003e85c ValveCocoaMain + 140
13 launcher.dylib 0x0002dd51 LauncherMain + 673
14 hl2_osx 0x00001d26 start + 54
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x95406982 kevent + 10
1 libSystem.B.dylib 0x9540709c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x95406559 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x954062fe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x95405d81 _pthread_wqthread + 390
5 libSystem.B.dylib 0x95405bc6 start_wqthread + 30
This has never happened before (mainly after updating the game on 3 December), so I would appreciate any suggestions for solving the issue...thanks!
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000002a12f4d0
Crashed Thread: 4
Thread 0: MainThrd Dispatch queue: com.apple.main-thread
0 engine.dylib 0x232ba766 Sys_Error_Internal(bool, char const*, char*) + 358
1 engine.dylib 0x232ba7a3 Sys_Error(char const*, ...) + 35
2 engine.dylib 0x2354daee Host_ParseConfiguration(bool) + 494
3 engine.dylib 0x23543a9f Host_Init(bool) + 639
4 engine.dylib 0x2367ddf1 Sys_InitGame(void* (*)(char const*, int*), char const*, void*, int) + 401
5 engine.dylib 0x23683a27 CEngine::Load(bool, char const*) + 87
6 engine.dylib 0x23680e20 CModAppSystemGroup::Main() + 176
7 engine.dylib 0x236c71a8 CAppSystemGroup::Run() + 72
8 engine.dylib 0x23681bb7 CEngineAPI::RunListenServer() + 119
9 launcher.dylib 0x000368a8 CAppSystemGroup::Run() + 72
10 launcher.dylib 0x000368a8 CAppSystemGroup::Run() + 72
11 launcher.dylib 0x0003e4f2 MainFunctionThread(void*) + 82
12 launcher.dylib 0x0003e85c ValveCocoaMain + 140
13 launcher.dylib 0x0002dd51 LauncherMain + 673
14 hl2_osx 0x00001d26 start + 54
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x95406982 kevent + 10
1 libSystem.B.dylib 0x9540709c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x95406559 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x954062fe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x95405d81 _pthread_wqthread + 390
5 libSystem.B.dylib 0x95405bc6 start_wqthread + 30
This has never happened before (mainly after updating the game on 3 December), so I would appreciate any suggestions for solving the issue...thanks!