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wesk702

macrumors 68000
Original poster
Jul 7, 2007
1,809
368
The hood
Please post if you are aware of any upcoming open cl updates for apps. Would love a Logic Pro update, but have a feeling it would have already been available for launch. Is it even optimal or possible for audio processing?
 
Last edited:
Please post if you are aware of any upcoming open gl updates for apps. Would love a Logic Pro update, but have a feeling it would have already been available for launch. Is it even optimal or possible for audio processing?

I assume you mean OpenCL not OpenGL
 
Well, As OpenGL is for Graphics only it has no use in Audio processing at all, it is good for fast screen operations, realtime oscilloscopes etc

You should edit your title to say OpenCL to get a better response from other audio users who are watching this area though as the question has popped up a few times.

OpenCL is a bit like how a CPU uses multithreading but on the graphics cards stream processors (of which there are many) instead. Most audio processing e.g. effect plugins from what I understand do not gain much benefit from parallel processing, which is what OpenCL is all about.

But you never know, some very creative people out there will be trying all sorts of new things with it for lots of different applications.
 
Well, As OpenGL is for Graphics only it has no use in Audio processing at all, it is good for fast screen operations, realtime oscilloscopes etc

You should edit your title to say OpenCL to get a better response from other audio users who are watching this area though as the question has popped up a few times.

OpenCL is a bit like how a CPU uses multithreading but on the graphics cards stream processors (of which there are many) instead. Most audio processing e.g. effect plugins from what I understand do not gain much benefit from parallel processing, which is what OpenCL is all about.

But you never know, some very creative people out there will be trying all sorts of new things with it for lots of different applications.

Updated, thanks
 
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