I don't see increased prices as something that has been taken away, it is just a progression. All prices have gone up, the streaming providers are not special in this regard.
Except the prices have been above inflation - Netflix "standard" no-adds subscription in the UK, for example, has gone up 83% since 2014. Inflation since then has been 32%. Amazon Prime are talking about ads on their standard service, and adding a premium to retain ad-free. That's just price - as to value, Amazon have already moved a bunch of shows from Prime to their free, ad-supported service, taking value away from Prime. Both Prime and Netflix have lost a lot of shows to Disney+, Paramount+ etc. - which will probably get worse once contracts on back-catalogue stuff run out - again taking away value from the product. So, to take some popular examples, new Star Trek stuff used to turn up either on Netflix or Prime - now new stuff is only on Paramount+ (and the back-catalogue stuff will probably follow it once contracts expire). Netflix produced a bunch of Marvel TV shows - now moved to Disney+. Amazon (roughly) bought MGM, but most of the MGM shows ended up on an optional extra subscription channel... The value of these services is
not improving.
I disagree, it should be theft.
Yeah, in the same way that littering should be arson because if enough people dropped litter it
could cause a fire... You don't have to think that one of them is acceptable to see that they're not the same thing.
Calling digital copyright infringement "theft" is applying a concept from the physical world to a digital context where it doesn't even make sense. That doesn't mean you have to condone it - just get it in the right perspective and understand what the real damage is. (And, remember, it was the media industry that came up with the "you wouldn't steal a car" slogan).
The problem is that calling it "theft" is a way to over-dramatise the problem and rationalise a disproportionate reaction.
I disagree with this as well, how is it a fantasy?
Because lots of people will happily grab something if they are offered it for free, far fewer will pay money for it (see International Journal of the Blinkin' Obvious)... and then, just because some people
have seen it for free, it doesn't mean that they won't pay for it again later
if you offer them an attractive product.
Any physical good has a significant "marginal cost" - essentially the cost of making/collecting/mining each additional "thing" after you've paid to design the product, built the factory/mine, plough the field, whatever. From a producer's POV if someone steals a physical good, you've lost at least that amount (without hypothesising what you
might have sold it for). Even if you're getting money from legitimate sales, if you find that for every item you sell, 10 are getting stolen then the marginal cost of making those 10 stolen items can still break you.
For a
digital artefact that
marginal cost is either zero (the original copy was ripped from a disk or subscription that someone had paid for) or pennies in the pound (maybe someone hacked your server & accounted for a smidgin of your infrastructure costs). Now, that doesn't make it
ok to violate copyright - but it is not going to wipe out any profit you make from
actual sales, even if there are 100 pirated copies for every legitimate copy, most of those 10 pirates only grabbed it because it was free and it didn't lose you a penny. If that wasn't true, todays software industry - which grew from Mon's-basement operations to the biggest corporations in the world at a time when copying was rife and there was little or no DRM - wouldn't exist. What matters with digital media is how many copies/subscriptions you sell, not how many pirates there are. The entire open-source software industry, which actually embraced the post-scarcity economics of digital media, succeeded despite 99.9% users of "free" software just being takers who never contribute to the support and development of the software.
Unfortunately, it is
so tempting for producers to believe that those pirate copies represent a fortune in lost sales, which you could take to the bank if you could only invent some sort of infallible DRM that stopped pirates without inconveniencing legitimate users - in reality, that usually works the other way round and degrades the product for legitimate users, is quickly circumvented by the pirates (not that they were going to buy legit copies anyway) and ends up making the pirate version
more attractive.
Just to repeat - for the avoidance of doubt - I'm not condoning piracy, people should pay for the content they use (and I've made money selling content in the past) but the problem is the exaggeration of its impact and the collateral damage done by ham-fisted, OTT enforcement. The past has proven that legitimate services - like iTunes, Spotify and the original studio-agnostic streaming services are the best way of keeping piracy at non-problematic levels.
(As for the streaming services - their main problem is that they saw huge growth during the pandemic and their shareholders somehow expect that growth to continue now the cause has been largely removed... especially with the
other impact of the pandemic, followed by strikes, making sexy new content a bit thin on the ground... but it is much more shareholder friendly to blame piracy)