The lower memory bandwith concerns me.
I would say in real live are things dependend on the usecase.
Its one thing if a render or so takes a little longer, or if my audio starts to crackle.
Which just renders it unusable.
I was definitly able to run my M1mini into its paces a good amount BEVORE reaching my CPUs limit.
( to notes: my audio app is running single core explicitly)
To my understanding was i effectivly running into bandwith problems while doing very complex realtime-play sounddesign tasks. Its the only logical explanation i could figure out. And things were reproducable !
I was never running into same with my M2pro.
With more SC CPU at hand, could i run even more complex patches, creating higher bandwith loads than now.
So, the question is open to me, if we have any chance that apple was able to "compensate" on that one in one way or another ? or is it a safe bet to think, that this was just a biz decission vs. $, thinking that this (previous) power is not needed in most cases ?