I'm debating whether to continue with a MacPro (currently own MacPro 1,1 2X2 3Ghz - 8GB RAM - ATI 5770) or move to Windows platform for my video/audio rendering work. I have a lot experience on both platforms so the OS isn't a deciding factor - hardware and application support is.
I can build a Windows PC 12 core right now for about $5988.92
Supermicro Motherboard Xeon 5600 2 physical
Intel Xeon 5690 3.4Ghz 6 cores X2
ATI 5970 2GB video
256GB SSD X2 - 512GB total
24GB RAM ECC
Case full size
1200Watt Silverstone Power Supply
BD/DVD drive
I've built many Windows PCs before so this is not a challenge for me. This Windows PC is more powerful - 3.4Ghz processors vs. 2.93Ghz in Apple's MacPro, but Apple's closest equivalent hardware comes to $8699.00
Given that I will most likely need two of these computers, as I move back and forth between. While one renders one project I use the other to work on other aspects of the same project or different project (minimize my down time for final renders). So two from Apple is $17398 vs. 2 Windows $11978, so I'm looking at a cost savings of $5420.
Or, should I wait? I need more cores as they do directly reduce my conversion/render times as I do A LOT of video conversion from MTS to .MOV (currently Apple ProRes 422 HQ) via Toast 11 (supports as many cores as you one can throw at it) for use with FCP 7.0.3.
I also do considerable rendering using Cinema 4D R12 (soon to be R13).
I like OSX, but it would appear Apple's commitment to the "Pro" market is dwindling with no real "upgrade" for FCS (FCPX is not for Pro level) and their latest 12 core MacPro is missing some features that I could get elsewhere on the Windows side of life. Even with the 10.0.1 FCPX update, there is still SO much missing that FCS is still the tool of choice. 3rd Party vendors also seem to be more focused on the Windows application side now ... suttle, but vendor support seems more solid on the Windows side vs. OSX side (as in less buggy and in some cases extra features).
So I guess the question is, should I wait for the next Apple MacPro or proceed with my move to Windows hardware for my video/audio and rendering platform? Is there no future in the Pro market for both Apple hardware and software?
Obviously part of me wants to stay on the OSX side and believe in Richard Townhill's statement that FCPX will be the "modern foundation for the next 10 years" but 4 months just to get 10.0.1 which doesn't address any of my needs ... in the meantime the rest of the Industry continues forward.
Rob.
I can build a Windows PC 12 core right now for about $5988.92
Supermicro Motherboard Xeon 5600 2 physical
Intel Xeon 5690 3.4Ghz 6 cores X2
ATI 5970 2GB video
256GB SSD X2 - 512GB total
24GB RAM ECC
Case full size
1200Watt Silverstone Power Supply
BD/DVD drive
I've built many Windows PCs before so this is not a challenge for me. This Windows PC is more powerful - 3.4Ghz processors vs. 2.93Ghz in Apple's MacPro, but Apple's closest equivalent hardware comes to $8699.00
Given that I will most likely need two of these computers, as I move back and forth between. While one renders one project I use the other to work on other aspects of the same project or different project (minimize my down time for final renders). So two from Apple is $17398 vs. 2 Windows $11978, so I'm looking at a cost savings of $5420.
Or, should I wait? I need more cores as they do directly reduce my conversion/render times as I do A LOT of video conversion from MTS to .MOV (currently Apple ProRes 422 HQ) via Toast 11 (supports as many cores as you one can throw at it) for use with FCP 7.0.3.
I also do considerable rendering using Cinema 4D R12 (soon to be R13).
I like OSX, but it would appear Apple's commitment to the "Pro" market is dwindling with no real "upgrade" for FCS (FCPX is not for Pro level) and their latest 12 core MacPro is missing some features that I could get elsewhere on the Windows side of life. Even with the 10.0.1 FCPX update, there is still SO much missing that FCS is still the tool of choice. 3rd Party vendors also seem to be more focused on the Windows application side now ... suttle, but vendor support seems more solid on the Windows side vs. OSX side (as in less buggy and in some cases extra features).
So I guess the question is, should I wait for the next Apple MacPro or proceed with my move to Windows hardware for my video/audio and rendering platform? Is there no future in the Pro market for both Apple hardware and software?
Obviously part of me wants to stay on the OSX side and believe in Richard Townhill's statement that FCPX will be the "modern foundation for the next 10 years" but 4 months just to get 10.0.1 which doesn't address any of my needs ... in the meantime the rest of the Industry continues forward.
Rob.