I have tried doing this and the outcome was not good. It works fine in simulator, but when trying to run on a device it is unplayably slow (the sprites will barely move).
My question is if I had made my game in OpenGL would it run properly? Or does this have something to do with my code, and even if I did rewrite it in OpenGL would it be the same outcome?
My question is if I had made my game in OpenGL would it run properly? Or does this have something to do with my code, and even if I did rewrite it in OpenGL would it be the same outcome?