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chris200x9

macrumors 6502a
Original poster
Jun 3, 2006
906
0
could a macbook run maya at a half way decent speed, and just have uber long rendertimes? Or would it be better to not even try it?
 

killmoms

macrumors 68040
Jun 23, 2003
3,754
55
Durham, NC
I'd imagine that it'd be the modeling/working portion which would be slow, since that's the part that relies on GPU acceleration. Renders are done by the CPU, not the GPU, and considering that the MacBook has a nice Core 2 Duo, I don't see why those would be significantly slower than a MBP.
 

chris200x9

macrumors 6502a
Original poster
Jun 3, 2006
906
0
I'd imagine that it'd be the modeling/working portion which would be slow, since that's the part that relies on GPU acceleration. Renders are done by the CPU, not the GPU, and considering that the MacBook has a nice Core 2 Duo, I don't see why those would be significantly slower than a MBP.

thanks I only have the core duo version though, but im sure the performance difference isn't that much. I'm just using the free personal learning edition anyways just because I'm interested in learning, and i noticed this version is ok for a G4 for i think im set.


Thanks again.
 

MacAdmin

macrumors member
Oct 31, 2006
47
0
I used Maya on my PB 1.67 and it was tolerable as long as you werent doing anything too complicated.
 

aneks

macrumors regular
Aug 29, 2006
132
0
it will run but poorly as the app is very much based on openGL. GUI performance will frankly suck and you will get display errors. That said all these things are true when running Maya on any hardware on OSX, thank goodness for bootcamp !

FYI I run Maya on OSX on my mac pro occasionally and I have used it since version 1 on Windows and SGI so I am basing this on long painful observation.
 
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