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DVNIEL

Cancelled
Original poster
Oct 28, 2003
949
579
Did anyone buy this to see how it runs on their Mac Pro? I could've bought Tomb Raider because I hear it's a resource hog but Revengeance looks more fun. I'll let you know how my nMP handles it.

Glad to see good games are coming our way now.
 
Glad to see good games are coming our way now.

Sadly, I don't think they are. If I'm not mistaken, this game is another cider wrapper. It might run well on nMP as the machine is way over the requirements, but it is actually the windows version.
 
It actually runs amazingly well, although it won't go above 1920x1080 maxed out.

Transgaming actually did a super job on this, and it has controller support for Xbox 360, ONE, PS4, and PS3 as well. Even on iMacs people have reporting really good performance.


To quote the lead developer at Feral behind Hitman, and his statement of double FPS in the actual game holds true. I had no issues played the game maxed out at Ultra.

https://forums.macrumors.com/posts/19291231/
Yep in general I have found the game is usually around double the fps in most areas, the benchmark is definitely way more complex a scene than one you play in. Also the raised camera angle also pushes the visible scenery that needs to be rendered, usually you view a level from head height not a flying camera. :)

Edwin

Hitman pushes all the modern features of Apple's OpenGL 4 stack to the very limits so as drivers and OpenGL (especially OpenGL4 features) improve in the OS it will impact games positively.

Many games will get faster but the biggest effects will likely be on CoreGL/OpenGL4 targeted games like Hitman, TombRaider and F1 2013 that make use of these advanced features.

https://forums.macrumors.com/posts/19525504/
 
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It actually runs amazingly well, although it won't go above 1920x1080 maxed out.

Transgaming actually did a super job on this, and it has controller support for Xbox 360, ONE, PS4, and PS3 as well. Even on iMacs people have reporting really good performance.

YouTube: video


Only issue is that when you've sliced something up and it exceeds 50+ chunks, that's when I start to see an FPS dip. Most likely due to CPU physics.

Also Tomb Raider isn't that much of a resource hog on the nMP at all. The main issue is driver performance, although with Yosemite Beta 2 and up OpenGL 4 games like Tomb Raider, and Hitman Absolution got massive boosts in Minimum Frame Rates.

In Hitman alone my minimum FPS doubled in their benchmark. TR also uses OpenGL 4 like Hitman does in OS X, so a boost in performance is also expected.

YouTube: video

To quote the lead developer at Feral behind Hitman, and his statement of double FPS in the actual game holds true. I had no issues played the game maxed out at Ultra.

https://forums.macrumors.com/posts/19291231/




https://forums.macrumors.com/posts/19525504/

Thanks for the detailed info and the videos, as always.

It is just my personal opinion, of course, but I think we should not encourage cider ports even if they happen to run well on last gen mac models. I consider it...cheating if I may say. Well, I can't settle with "better than nothing". ;)

But your post triggered me another question. I haven't played Hitman for a while now and I've moved it to the external drive where I keep apps that I don't currently use so I don't have to redownload them from MAS. Since I'm also running latest Yosemite DP, is the sudden fps drop at the initial area now solved ? (last time played on 10.9). I mean the area at the tutorial when you get to the backyard area of the house. I remember a huge drop rate there.
 
Thanks for the detailed info and the videos, as always.

It is just my personal opinion, of course, but I think we should not encourage cider ports even if they happen to run well on last gen mac models. I consider it...cheating if I may say. Well, I can't settle with "better than nothing". ;)

But your post triggered me another question. I haven't played Hitman for a while now and I've moved it to the external drive where I keep apps that I don't currently use so I don't have to redownload them from MAS. Since I'm also running latest Yosemite DP, is the sudden fps drop at the initial area now solved ? (last time played on 10.9). I mean the area at the tutorial when you get to the backyard area of the house. I remember a huge drop rate there.


I honestly only have an issue with Cider if it's a bad port. Although I agree a native one with the latest OpenGL stack is always better. As it gets increased performance with OpenGL updates and drivers.

In regards to Hitman and the opening area, I actually never encountered a drop in FPS personally.

Although if there was a drop it would be related to the minimum fps tanking, and since 10.10 addresses that it should eliminate it for you.
Best way to know is to launch it and try.
 
Although if there was a drop it would be related to the minimum fps tanking, and since 10.10 addresses that it should eliminate it for you.
Best way to know is to launch it and try.

I can confirm that the difference is night and day in Hitman. The minimum fps is indeed improved greatly with 10.10.
 
I can confirm that the difference is night and day in Hitman. The minimum fps is indeed improved greatly with 10.10.

Fantastic! Amazing what moving to OpenGL 4, and finally updating drivers can do.

I really hope Apple does more improvements by the time 10.10 officially launches.
 
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