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I'll be looking at making the particle simulation in my weather app, Seasonality Core, take advantage of OpenCL at some point. While it doesn't take a huge amount of CPU time (about 120% on the highest settings), it would be great to offload that processing to the GPUs.
 
Gosh Pixelmator (and its web site) is so sexy. I own it, but don't use it as Photoshop still tears it to pieces when it comes to production work. But I am keeping my eye on old 'Mator and could easily see myself using it instead of PS in the future.

Nice to know it's now making use of dual GPUs. More Mac developers need to get on board and make use of all that horsepower, including game developers.
 
Gosh Pixelmator (and its web site) is so sexy. I own it, but don't use it as Photoshop still tears it to pieces when it comes to production work. But I am keeping my eye on old 'Mator and could easily see myself using it instead of PS in the future.

Nice to know it's now making use of dual GPUs. More Mac developers need to get on board and make use of all that horsepower, including game developers.

I use Photoshop at work and I feel more comfortable with it than Pixelmator (probably need some time to get used to it) but at home I use pixelmator when I need to do editing that I can't do in Aperture or any of my Aperture plugins.
 
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