With a beautiful French accent, Luc Semeria from the GPU software team at Apple posted an update on M1 and Metal two hours ago.
This is what you can expect:
We'll explore the Metal graphics and compute fundamentals of Apple M1, then take you through four important Metal features to make your Mac apps really shine on Apple silicon: tile shading, memoryless render targets, programmable blending, and sparse texturing.
This is what you can expect:
We'll explore the Metal graphics and compute fundamentals of Apple M1, then take you through four important Metal features to make your Mac apps really shine on Apple silicon: tile shading, memoryless render targets, programmable blending, and sparse texturing.