Guide Established, a work in progress. Will use this thread to post updates to it.
MR GuildWars2 Quick & Dirty.
MR GuildWars2 Quick & Dirty.
*'''Dynamic Event Scaling'''- scale based on the number of players participating. Word has it from 10-100 players. So trying to zerg = much more difficult enemies who have a greater variety of skills at their disposal. A small 4 person group would mean more managable enemies. Everyone gets XP rewarded based on their contribution to the over all event. It is possible to get a gold star rating in an area without ever killing a mob (repairing things, putting out fires, etc.), however, going afk in an area means 0 contribution. There is no such thing as kill stealing... in fact, it is designed for people to help each other with combat.
*'''Raiding'''- World of Warcraft has extensive dungeon experiences setup for specific sized groups, 10-25 players, who must execute specific actions at certain times to beat a boss. No one to date does raid dungeons better than WoW. In contrast, GW2 does not have this type of raiding, however, dynamic events in public spaces, allows anyone in the vicinity to join in and the boss difficulty will scale from a minimum of 10 players up to 100 participating players (offensive and support). However, burring this beta timeframe, it is unknown how complicated the boss mechanics will be in GW2.