Hey, first time poster here.
Here's the story:
I recently became interested in creating a simple tower defense game with a team of friends. We all have interest in doing this for a living and want to get some experience creating a game before getting formal education. We have picked up Unity Pro and are looking for other software needed to pull it off.
I am the artist that will be creating graphics and models for the game.
I've worked with programs like InDesign, Illustrator, Photoshop, Premiere, Audition, and the like before, but never any 3D modeling software.
The goal is to make tower and character models with some simple animations for use in the game.
I have been learning a lot of things in 3DS Max the past couple days, but today, as I was getting into some more advanced tutorials, some of the features of the program have bugged out and I am not able to adequately perform certain tasks.
I am currently running 3DS Max through Parallels on my Macbook Air. My computer isn't overheating (or really heating in general) and I have encountered no other problems other than subobject points completely not showing up when trying to manipulate them. It wouldn't be the first time running a program through Parallels has made a program buggy for me.
So reading through a couple threads on this forum, I see there are great things to say about MAYA, Modo, Studio 4D, and Blender. I'm looking into Modo right now to see if that's what I want. I really want something that will run perfectly on my mac without messing with bootcamp, Parallels, or other alternatives (unless I have to).
Given my goal for learning and creating models of objects to use in a simple tower defense game, which program would be my best option?
Big thanks in advance.
By the way, here's a visual of my problem with 3DS Max:
Here's the story:
I recently became interested in creating a simple tower defense game with a team of friends. We all have interest in doing this for a living and want to get some experience creating a game before getting formal education. We have picked up Unity Pro and are looking for other software needed to pull it off.
I am the artist that will be creating graphics and models for the game.
I've worked with programs like InDesign, Illustrator, Photoshop, Premiere, Audition, and the like before, but never any 3D modeling software.
The goal is to make tower and character models with some simple animations for use in the game.
I have been learning a lot of things in 3DS Max the past couple days, but today, as I was getting into some more advanced tutorials, some of the features of the program have bugged out and I am not able to adequately perform certain tasks.
I am currently running 3DS Max through Parallels on my Macbook Air. My computer isn't overheating (or really heating in general) and I have encountered no other problems other than subobject points completely not showing up when trying to manipulate them. It wouldn't be the first time running a program through Parallels has made a program buggy for me.
So reading through a couple threads on this forum, I see there are great things to say about MAYA, Modo, Studio 4D, and Blender. I'm looking into Modo right now to see if that's what I want. I really want something that will run perfectly on my mac without messing with bootcamp, Parallels, or other alternatives (unless I have to).
Given my goal for learning and creating models of objects to use in a simple tower defense game, which program would be my best option?
Big thanks in advance.
By the way, here's a visual of my problem with 3DS Max:
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