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TomK32

macrumors newbie
Original poster
Apr 5, 2011
3
0
Hi everybody,

I've wrote a small game over the weekend for MacOSX (needs 64bit 10.6) and before I doing my very first step into the Mac App Store I'm looking for some feedback.

The game is inspired by tetris but instead of stacking up block you remove them from an existing stack. Pretty much the best on can up with on a weekend of mad coding.

So, see here for the download and let me know what you don't like about it: http://sirtet.ananasblau.com
 
why would you make it 10.6 and 64 bit only? For right now you'd still be better off making it 10.5 compatible and 32 or 64 bit both.
 
why would you make it 10.6 and 64 bit only? For right now you'd still be better off making it 10.5 compatible and 32 or 64 bit both.

The reason for this lies in MacRuby which I prefer developing in instead of Objective-C. It might still run on a 32bit system but honestly I don't care that much as it's just my first try as a commercial desktop app (I come from webdevelopment in Ruby on Rails).
 
ahhh... didn't realize it was ruby. Objective C is actually pretty simple and fun though, might be worth learning :)
 
ahhh... didn't realize it was ruby. Objective C is actually pretty simple and fun though, might be worth learning :)

I can say the same about Ruby :D
objC might be worth it for me, but not yet in this early stage of my desktop app development.

Anyways, any comments about the game?
 
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