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zyzzogeton

macrumors member
Original poster
Oct 23, 2008
37
0
I started doing the NeHe OpenGL tutorials on gamedev and I noticed that they made new tutorials! So I quickly clicked on the link and they said it was all in SDL. I was like, "Wow that's great!" But then when I looked at the source code I was REALLY confused. I know C++ but I could not read that code to save my life! They started code blocks by saying "class:" and I've never seen that before. Not only that but almost all the statements make no sense. I have already figured out how to compile all the tutorials using the Linux/SDL version of the code on my Mac. My question is, am I missing out on any features or anything if I am coding in straight C using the old tutorials? And am I able to implement the newer opengl 3.0 features while using C?

Thanks in advance!
 
Post a link to a tutorial you were looking at. I just went to Nehe and could not find the tutorials you mentioned. Yes, there are tutorials, I know, but I could not find the one you were interested in.
 
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