Anyone get it?
Anyone tried it?
It looks to me like you spin the ball and tap on the targets. What happens if you miss a target or don't get one in time?
I couldn't resist, I bought it based on the
review at TouchArcade.com. I'm actually really liking it. At first it seems simple but then it gets frenzied! If you don't tap on the enemies in time, your "sphere" will explode and it's game over! The more you destroy enemies the more points you get, so the goal is to rack up as many points. But there are all sorts of interesting hidden things that pop up as bonuses that I'm still trying to figure out (like an icon that spawns which, when tapped, freezes all enemies onscreen temporarily so you can get them quicker.)
It is a little glitchy (though not as bad for me as for others) and the developers have already submitted an update that is still pending. My one pet peeve is that there is no music (but they do have some cool sound effects) and for me, not just because I'm a composer, but music really enhances the emotion of a game, even if it is minimal music. That's why I just can't get into games like Cube Runner that has no music or effects at all, it just feels unfinished.
Luckily, I contacted Radius' developers with links to my stuff and they immediately wrote back saying they loved it... so there may be a collaboration in the works!
(nothing official yet)
All in all, a fun and definitely an original game that is very much an "iPhone" game. I predicted, in another thread a few months ago where people were complaining that the iPhone can't be a viable gaming platform without buttons and a pad, that this will push developers to develop new types of games (and even genres) that will redefine gaming in general, all thanks to the iPhone. And so far, with titles like Radius, Dizzy Bee and De Blob, that is exactly what is happening!